Perfil de Slartii
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2.586.032.681 cr |
Credits spent on ships | 321.450.562 cr |
Credits spent on outfitting | 923.564.555 cr |
Credits spent on repairs | 4.684.218 cr |
Credits spent on fuel | 234.341 cr |
Credits spent on munitions | 715.940 cr |
Insurance claims | 13 |
Total claim costs | 22.829.259 cr |
Combat |
|
Bounties claimed | 3.199 |
Profit from bounties | 170.521.834 cr |
Combat bonds | 563 |
Profit from combat bonds | 112.213.471 cr |
Assassinations | 154 |
Profit from assassinations | 76.807.529 cr |
Highest single reward | 709.240 cr |
Skimmers killed | 465 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 128.424 cr |
Bounties received/earned | 474 |
Lifetime bounty value | 466.390 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17.543 cr |
Commodities smuggled | 10 |
Average profit | 2.924 cr |
Highest single transaction | 7.856 cr |
Trading |
|
Market network | 99 |
Trading profit | 1.361.564.931 cr |
Commodities traded | 20.456 |
Average profit | 2.269.275 cr |
Highest single transaction | 212.425.600 cr |
Mining |
|
Profits from mining | 1.325.770.043 cr |
Minerals refined | 1.484 |
Materials collected | 21.676 |
Exploration |
|
Systems visited | 1.885 |
Profits from exploration | 51.825.610 cr |
Level 2 detailed scans | 5.909 |
Level 3 detailed scans | 5.352 |
Highest payout | 1.434.243 cr |
Total hyperspace distance | 95.669 a.l. |
Total hyperspace jumps | 3.879 |
Max distance from start | 5.372,28 a.l. |
Max distance from Sol | 5.302,99 a.l. |
Max distance from Colonia | 27.291,88 a.l. |
Approximate time played | 4W 1D 2H 46M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 434.121 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1.208 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 240 |
Grade 4 upgrades generated | 212 |
Grade 5 upgrades generated | 384 |
Crew |
|
Crew credits earned | 33.504.182 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 45S |
Time in gunner role | 16M 2S |
Time in fighter con role | 3M 1S |