CMDR Slartii profile
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 586 032 681 cr |
Credits spent on ships | 321 450 562 cr |
Credits spent on outfitting | 923 564 555 cr |
Credits spent on repairs | 4 684 218 cr |
Credits spent on fuel | 234 341 cr |
Credits spent on munitions | 715 940 cr |
Insurance claims | 13 |
Total claim costs | 22 829 259 cr |
Combat |
|
Bounties claimed | 3 199 |
Profit from bounties | 170 521 834 cr |
Combat bonds | 563 |
Profit from combat bonds | 112 213 471 cr |
Assassinations | 154 |
Profit from assassinations | 76 807 529 cr |
Highest single reward | 709 240 cr |
Skimmers killed | 465 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 128 424 cr |
Bounties received/earned | 474 |
Lifetime bounty value | 466 390 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17 543 cr |
Commodities smuggled | 10 |
Average profit | 2 924 cr |
Highest single transaction | 7 856 cr |
Trading |
|
Market network | 99 |
Trading profit | 1 361 564 931 cr |
Commodities traded | 20 456 |
Average profit | 2 269 275 cr |
Highest single transaction | 212 425 600 cr |
Mining |
|
Profits from mining | 1 325 770 043 cr |
Minerals refined | 1 484 |
Materials collected | 21 676 |
Exploration |
|
Systems visited | 1 885 |
Profits from exploration | 51 825 610 cr |
Level 2 detailed scans | 5 909 |
Level 3 detailed scans | 5 352 |
Highest payout | 1 434 243 cr |
Total hyperspace distance | 95 669 ly |
Total hyperspace jumps | 3 879 |
Max distance from start | 5 372,28 ly |
Max distance from Sol | 5 302,99 ly |
Max distance from Colonia | 27 291,88 ly |
Approximate time played | 4W 1D 2H 46M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 434 121 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 208 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 240 |
Grade 4 upgrades generated | 212 |
Grade 5 upgrades generated | 384 |
Crew |
|
Crew credits earned | 33 504 182 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 45S |
Time in gunner role | 16M 2S |
Time in fighter con role | 3M 1S |