Perfil de Pips
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5.622.502.568 cr |
Credits spent on ships | 704.265.144 cr |
Credits spent on outfitting | 1.260.796.235 cr |
Credits spent on repairs | 22.513.965 cr |
Credits spent on fuel | 769.482 cr |
Credits spent on munitions | 1.817.013 cr |
Insurance claims | 43 |
Total claim costs | 117.005.601 cr |
Combat |
|
Bounties claimed | 6.950 |
Profit from bounties | 357.782.492 cr |
Combat bonds | 242 |
Profit from combat bonds | 4.786.000 cr |
Assassinations | 1 |
Profit from assassinations | 18.448 cr |
Highest single reward | 507.594 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 335.685 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 83.775 cr |
Highest bounty issued | 9.215 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 335.935 cr |
Commodities smuggled | 126 |
Average profit | 6.221 cr |
Highest single transaction | 23.740 cr |
Trading |
|
Market network | 134 |
Trading profit | 1.439.592.135 cr |
Commodities traded | 64.529 |
Average profit | 1.779.471 cr |
Highest single transaction | 210.215.905 cr |
Mining |
|
Profits from mining | 1.304.435.567 cr |
Minerals refined | 2.443 |
Materials collected | 32.134 |
Exploration |
|
Systems visited | 14.656 |
Profits from exploration | 2.470.692.163 cr |
Level 2 detailed scans | 57.446 |
Level 3 detailed scans | 132.599 |
Highest payout | 17.034.061 cr |
Total hyperspace distance | 779.902 a.l. |
Total hyperspace jumps | 18.412 |
Max distance from start | 38.732,74 a.l. |
Max distance from Sol | 38.743,83 a.l. |
Max distance from Colonia | 27.694,41 a.l. |
Approximate time played | 15W 1D 3H 50M |
Passengers |
|
Total bulk passengers delivered | 4.711 |
Total VIPs delivered | 122 |
Total delivered | 4.833 |
Total ejected | 24 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1.455 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 251 |
Grade 4 upgrades generated | 335 |
Grade 5 upgrades generated | 416 |
Multi-Crew |
|
Total time in multi-crew | 8H 21M 7S |
Time in gunner role | 5H 18M 55S |