CMDR Pips profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 622 502 568 cr |
Credits spent on ships | 704 265 144 cr |
Credits spent on outfitting | 1 260 796 235 cr |
Credits spent on repairs | 22 513 965 cr |
Credits spent on fuel | 769 482 cr |
Credits spent on munitions | 1 817 013 cr |
Insurance claims | 43 |
Total claim costs | 117 005 601 cr |
Combat |
|
Bounties claimed | 6 950 |
Profit from bounties | 357 782 492 cr |
Combat bonds | 242 |
Profit from combat bonds | 4 786 000 cr |
Assassinations | 1 |
Profit from assassinations | 18 448 cr |
Highest single reward | 507 594 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 335 685 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 83 775 cr |
Highest bounty issued | 9 215 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 335 935 cr |
Commodities smuggled | 126 |
Average profit | 6 221 cr |
Highest single transaction | 23 740 cr |
Trading |
|
Market network | 134 |
Trading profit | 1 439 592 135 cr |
Commodities traded | 64 529 |
Average profit | 1 779 471 cr |
Highest single transaction | 210 215 905 cr |
Mining |
|
Profits from mining | 1 304 435 567 cr |
Minerals refined | 2 443 |
Materials collected | 32 134 |
Exploration |
|
Systems visited | 14 656 |
Profits from exploration | 2 470 692 163 cr |
Level 2 detailed scans | 57 446 |
Level 3 detailed scans | 132 599 |
Highest payout | 17 034 061 cr |
Total hyperspace distance | 779 902 ly |
Total hyperspace jumps | 18 412 |
Max distance from start | 38 732,74 ly |
Max distance from Sol | 38 743,83 ly |
Max distance from Colonia | 27 694,41 ly |
Approximate time played | 15W 1D 3H 50M |
Passengers |
|
Total bulk passengers delivered | 4 711 |
Total VIPs delivered | 122 |
Total delivered | 4 833 |
Total ejected | 24 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 455 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 251 |
Grade 4 upgrades generated | 335 |
Grade 5 upgrades generated | 416 |
Multi-Crew |
|
Total time in multi-crew | 8H 21M 7S |
Time in gunner role | 5H 18M 55S |