Perfil de Michishi
(Krait MkII)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 1.684.967.093 cr |
Credits spent on ships | 238.617.226 cr |
Credits spent on outfitting | 369.994.527 cr |
Credits spent on repairs | 1.684.892 cr |
Credits spent on fuel | 305.183 cr |
Credits spent on munitions | 134.568 cr |
Insurance claims | 13 |
Total claim costs | 10.959.622 cr |
Combat |
|
Bounties claimed | 982 |
Profit from bounties | 29.516.995 cr |
Combat bonds | 30 |
Profit from combat bonds | 1.127.000 cr |
Assassinations | 2 |
Profit from assassinations | 22.829 cr |
Highest single reward | 246.440 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 23.201 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 6.100 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 59.446 cr |
Commodities smuggled | 22 |
Average profit | 9.908 cr |
Highest single transaction | 23.072 cr |
Trading |
|
Market network | 61 |
Trading profit | 27.841.877 cr |
Commodities traded | 17.550 |
Average profit | 95.023 cr |
Highest single transaction | 1.390.164 cr |
Mining |
|
Profits from mining | 4.005.142 cr |
Minerals refined | 577 |
Materials collected | 5.463 |
Exploration |
|
Systems visited | 4.690 |
Profits from exploration | 348.674.142 cr |
Level 2 detailed scans | 27.207 |
Level 3 detailed scans | 18.007 |
Highest payout | 3.793.435 cr |
Total hyperspace distance | 253.660 a.l. |
Total hyperspace jumps | 6.504 |
Max distance from start | 65.370,61 a.l. |
Max distance from Sol | 65.427,48 a.l. |
Max distance from Colonia | 46.391,17 a.l. |
Approximate time played | 2W 5D 12H 15M |
Passengers |
|
Total bulk passengers delivered | 2.793 |
Total VIPs delivered | 3.346 |
Total delivered | 6.139 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27.261 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 258 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 42 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 56.736 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 27M 26S |
Time in gunner role | 6M 39S |
Time in fighter con role | 22M 14S |
Total credits accrued | 546.691 cr |