Perfil de crnook
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23.035.213.640 cr |
Credits spent on ships | 1.021.954.074 cr |
Credits spent on outfitting | 5.157.408.363 cr |
Credits spent on repairs | 39.945.595 cr |
Credits spent on fuel | 886.745 cr |
Credits spent on munitions | 5.764.346 cr |
Insurance claims | 157 |
Total claim costs | 453.295.180 cr |
Combat |
|
Bounties claimed | 3.936 |
Profit from bounties | 269.802.089 cr |
Combat bonds | 2.704 |
Profit from combat bonds | 10.263.874.672 cr |
Assassinations | 17 |
Profit from assassinations | 4.439.218 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 717 |
Crime |
|
Fines issued | 736 |
Lifetime fines value | 211.260 cr |
Bounties received/earned | 3.465 |
Lifetime bounty value | 13.461.075 cr |
Highest bounty issued | 72.100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 82.593 cr |
Commodities smuggled | 25 |
Average profit | 6.883 cr |
Highest single transaction | 45.216 cr |
Trading |
|
Market network | 164 |
Trading profit | 26.023.524.863 cr |
Commodities traded | 49.427 |
Average profit | 38.269.890 cr |
Highest single transaction | 734.623.232 cr |
Mining |
|
Profits from mining | 25.895.871.267 cr |
Minerals refined | 28.388 |
Materials collected | 26.863 |
Exploration |
|
Systems visited | 14.189 |
Profits from exploration | 487.375.035 cr |
Level 2 detailed scans | 9.727 |
Level 3 detailed scans | 14.549 |
Highest payout | 4.022.510 cr |
Total hyperspace distance | 650.380 a.l. |
Total hyperspace jumps | 17.954 |
Max distance from start | 65.495,51 a.l. |
Max distance from Sol | 65.552,51 a.l. |
Max distance from Colonia | 46.471,88 a.l. |
Approximate time played | 11W 6D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 4.312 |
Total VIPs delivered | 4.191 |
Total delivered | 8.503 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 129.245 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.461 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 270 |
Grade 5 upgrades generated | 473 |
Crew |
|
Crew credits earned | 2.127.128.303 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 25M 58S |
Time in gunner role | 4M 30S |