CMDR crnook profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 035 213 640 cr |
Credits spent on ships | 1 021 954 074 cr |
Credits spent on outfitting | 5 157 408 363 cr |
Credits spent on repairs | 39 945 595 cr |
Credits spent on fuel | 886 745 cr |
Credits spent on munitions | 5 764 346 cr |
Insurance claims | 157 |
Total claim costs | 453 295 180 cr |
Combat |
|
Bounties claimed | 3 936 |
Profit from bounties | 269 802 089 cr |
Combat bonds | 2 704 |
Profit from combat bonds | 10 263 874 672 cr |
Assassinations | 17 |
Profit from assassinations | 4 439 218 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 717 |
Crime |
|
Fines issued | 736 |
Lifetime fines value | 211 260 cr |
Bounties received/earned | 3 465 |
Lifetime bounty value | 13 461 075 cr |
Highest bounty issued | 72 100 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 82 593 cr |
Commodities smuggled | 25 |
Average profit | 6 883 cr |
Highest single transaction | 45 216 cr |
Trading |
|
Market network | 164 |
Trading profit | 26 023 524 863 cr |
Commodities traded | 49 427 |
Average profit | 38 269 890 cr |
Highest single transaction | 734 623 232 cr |
Mining |
|
Profits from mining | 25 895 871 267 cr |
Minerals refined | 28 388 |
Materials collected | 26 863 |
Exploration |
|
Systems visited | 14 189 |
Profits from exploration | 487 375 035 cr |
Level 2 detailed scans | 9 727 |
Level 3 detailed scans | 14 549 |
Highest payout | 4 022 510 cr |
Total hyperspace distance | 650 380 ly |
Total hyperspace jumps | 17 954 |
Max distance from start | 65 495,51 ly |
Max distance from Sol | 65 552,51 ly |
Max distance from Colonia | 46 471,88 ly |
Approximate time played | 11W 6D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 4 312 |
Total VIPs delivered | 4 191 |
Total delivered | 8 503 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 129 245 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 461 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 270 |
Grade 5 upgrades generated | 473 |
Crew |
|
Crew credits earned | 2 127 128 303 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 25M 58S |
Time in gunner role | 4M 30S |