CMDR crnook profile

Profile
Commander name:
Current ship:
Rock n roll [CR-16P]
(Python)
 
Member since:
20.4.2017
 
Distances submitted:
0
 
Systems visited:
18 132
Systems discovered first:
7 443
Ranks

7%

53%

11%

Mostly Defenceless

4%

Cataloguer

5%

39%

Federation: Rear Admiral

49%

Empire: Duke

46%
Flight log heatmap
Statistics

Balance

Current assets 23 035 213 640 cr
Credits spent on ships 1 021 954 074 cr
Credits spent on outfitting 5 157 408 363 cr
Credits spent on repairs 39 945 595 cr
Credits spent on fuel 886 745 cr
Credits spent on munitions 5 764 346 cr
Insurance claims 157
Total claim costs 453 295 180 cr

Combat

Bounties claimed 3 936
Profit from bounties 269 802 089 cr
Combat bonds 2 704
Profit from combat bonds 10 263 874 672 cr
Assassinations 17
Profit from assassinations 4 439 218 cr
Highest single reward 1 000 000 cr
Skimmers killed 717

Crime

Fines issued 736
Lifetime fines value 211 260 cr
Bounties received/earned 3 465
Lifetime bounty value 13 461 075 cr
Highest bounty issued 72 100 cr

Smuggling

Black market network 9
Black market profit 82 593 cr
Commodities smuggled 25
Average profit 6 883 cr
Highest single transaction 45 216 cr

Trading

Market network 164
Trading profit 26 023 524 863 cr
Commodities traded 49 427
Average profit 38 269 890 cr
Highest single transaction 734 623 232 cr

Mining

Profits from mining 25 895 871 267 cr
Minerals refined 28 388
Materials collected 26 863

Exploration

Systems visited 14 189
Profits from exploration 487 375 035 cr
Level 2 detailed scans 9 727
Level 3 detailed scans 14 549
Highest payout 4 022 510 cr
Total hyperspace distance 650 380 ly
Total hyperspace jumps 17 954
Max distance from start 65 495,51 ly
Max distance from Sol 65 552,51 ly
Max distance from Colonia 46 471,88 ly
Approximate time played 11W 6D 3H 57M

Passengers

Total bulk passengers delivered 4 312
Total VIPs delivered 4 191
Total delivered 8 503
Total ejected 64

Search and Rescue

Total items rescued 5
Total profit 129 245 cr
Total rescue transactions 4

Crafting

Number of engineers used 15
Number of upgrades generated 1 461
Grade 1 upgrades generated 192
Grade 2 upgrades generated 202
Grade 3 upgrades generated 324
Grade 4 upgrades generated 270
Grade 5 upgrades generated 473

Crew

Crew credits earned 2 127 128 303 cr
Crew hired 17
Crew fired 14
Crew lost 3

Multi-Crew

Total time in multi-crew 25M 58S
Time in gunner role 4M 30S