Perfil de Ailonur
(Type-9 Heavy)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7.553.621.107 cr |
Credits spent on ships | 2.653.662.257 cr |
Credits spent on outfitting | 15.160.004.842 cr |
Credits spent on repairs | 144.473.583 cr |
Credits spent on fuel | 1.217.854 cr |
Credits spent on munitions | 11.140.844 cr |
Insurance claims | 297 |
Total claim costs | 1.173.752.209 cr |
Combat |
|
Bounties claimed | 10.685 |
Profit from bounties | 711.838.256 cr |
Combat bonds | 4.556 |
Profit from combat bonds | 161.465.071 cr |
Assassinations | 35 |
Profit from assassinations | 12.938.119 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 938 |
Crime |
|
Fines issued | 1.330 |
Lifetime fines value | 12.391.539 cr |
Bounties received/earned | 2.391 |
Lifetime bounty value | 3.808.180 cr |
Highest bounty issued | 12.815 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 26.226.920 cr |
Commodities smuggled | 10.659 |
Average profit | 874.231 cr |
Highest single transaction | 3.054.450 cr |
Trading |
|
Market network | 130 |
Trading profit | 7.764.003.974 cr |
Commodities traded | 72.584 |
Average profit | 4.886.094 cr |
Highest single transaction | 497.029.830 cr |
Mining |
|
Profits from mining | 7.626.624.795 cr |
Minerals refined | 7.291 |
Materials collected | 24.512 |
Exploration |
|
Systems visited | 35.729 |
Profits from exploration | 1.483.348.103 cr |
Level 2 detailed scans | 32.115 |
Level 3 detailed scans | 190.531 |
Highest payout | 10.519.856 cr |
Total hyperspace distance | 1.971.434 a.l. |
Total hyperspace jumps | 47.377 |
Max distance from start | 65.299,19 a.l. |
Max distance from Sol | 65.319,47 a.l. |
Max distance from Colonia | 46.284,34 a.l. |
Approximate time played | 23W 6D 5H 35M |
Passengers |
|
Total bulk passengers delivered | 4.276 |
Total VIPs delivered | 1.597 |
Total delivered | 5.873 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 404 |
Total profit | 15.008.196 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2.618 |
Grade 1 upgrades generated | 435 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 377 |
Grade 5 upgrades generated | 1.184 |
Crew |
|
Crew credits earned | 2.616.709.895 cr |
Crew hired | 37 |
Crew fired | 21 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 13H 33M 4S |
Time in gunner role | 9M 25S |
Time in fighter con role | 2M 26S |