CMDR Ailonur profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 553 621 107 cr |
Credits spent on ships | 2 653 662 257 cr |
Credits spent on outfitting | 15 160 004 842 cr |
Credits spent on repairs | 144 473 583 cr |
Credits spent on fuel | 1 217 854 cr |
Credits spent on munitions | 11 140 844 cr |
Insurance claims | 297 |
Total claim costs | 1 173 752 209 cr |
Combat |
|
Bounties claimed | 10 685 |
Profit from bounties | 711 838 256 cr |
Combat bonds | 4 556 |
Profit from combat bonds | 161 465 071 cr |
Assassinations | 35 |
Profit from assassinations | 12 938 119 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 938 |
Crime |
|
Fines issued | 1 330 |
Lifetime fines value | 12 391 539 cr |
Bounties received/earned | 2 391 |
Lifetime bounty value | 3 808 180 cr |
Highest bounty issued | 12 815 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 26 226 920 cr |
Commodities smuggled | 10 659 |
Average profit | 874 231 cr |
Highest single transaction | 3 054 450 cr |
Trading |
|
Market network | 130 |
Trading profit | 7 764 003 974 cr |
Commodities traded | 72 584 |
Average profit | 4 886 094 cr |
Highest single transaction | 497 029 830 cr |
Mining |
|
Profits from mining | 7 626 624 795 cr |
Minerals refined | 7 291 |
Materials collected | 24 512 |
Exploration |
|
Systems visited | 35 729 |
Profits from exploration | 1 483 348 103 cr |
Level 2 detailed scans | 32 115 |
Level 3 detailed scans | 190 531 |
Highest payout | 10 519 856 cr |
Total hyperspace distance | 1 971 434 ly |
Total hyperspace jumps | 47 377 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 319,47 ly |
Max distance from Colonia | 46 284,34 ly |
Approximate time played | 23W 6D 5H 35M |
Passengers |
|
Total bulk passengers delivered | 4 276 |
Total VIPs delivered | 1 597 |
Total delivered | 5 873 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 404 |
Total profit | 15 008 196 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 618 |
Grade 1 upgrades generated | 435 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 377 |
Grade 5 upgrades generated | 1 184 |
Crew |
|
Crew credits earned | 2 616 709 895 cr |
Crew hired | 37 |
Crew fired | 21 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 13H 33M 4S |
Time in gunner role | 9M 25S |
Time in fighter con role | 2M 26S |