Perfil de magsmanston
(Federal Gunship)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 581.466.136 cr |
Credits spent on ships | 134.077.230 cr |
Credits spent on outfitting | 387.747.655 cr |
Credits spent on repairs | 2.753.500 cr |
Credits spent on fuel | 235.851 cr |
Credits spent on munitions | 1.011.507 cr |
Insurance claims | 49 |
Total claim costs | 37.613.701 cr |
Combat |
|
Bounties claimed | 1.892 |
Profit from bounties | 79.630.497 cr |
Combat bonds | 238 |
Profit from combat bonds | 7.220.600 cr |
Assassinations | 8 |
Profit from assassinations | 3.715.512 cr |
Highest single reward | 390.133 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 143.379 cr |
Bounties received/earned | 131 |
Lifetime bounty value | 149.210 cr |
Highest bounty issued | 12.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 206.170 cr |
Commodities smuggled | 120 |
Average profit | 7.363 cr |
Highest single transaction | 31.492 cr |
Trading |
|
Market network | 63 |
Trading profit | 38.631.701 cr |
Commodities traded | 17.868 |
Average profit | 158.327 cr |
Highest single transaction | 2.130.816 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3.355 |
Exploration |
|
Systems visited | 2.377 |
Profits from exploration | 55.690.500 cr |
Level 2 detailed scans | 1.772 |
Level 3 detailed scans | 1.892 |
Highest payout | 2.430.321 cr |
Total hyperspace distance | 101.580 a.l. |
Total hyperspace jumps | 3.153 |
Max distance from start | 12.197,88 a.l. |
Max distance from Sol | 12.082,88 a.l. |
Max distance from Colonia | 27.249,69 a.l. |
Approximate time played | 3W 6D 10H 29M |
Passengers |
|
Total bulk passengers delivered | 3.272 |
Total VIPs delivered | 93 |
Total delivered | 3.365 |
Total ejected | 12 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 134 |
Grade 1 upgrades generated | 42 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 9.916.894 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 34M 34S |
Time in gunner role | 14M 4S |
Time in fighter con role | 41M 32S |
Total credits accrued | 171.960 cr |