CMDR magsmanston profile
(Federal Gunship)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 581 466 136 cr |
Credits spent on ships | 134 077 230 cr |
Credits spent on outfitting | 387 747 655 cr |
Credits spent on repairs | 2 753 500 cr |
Credits spent on fuel | 235 851 cr |
Credits spent on munitions | 1 011 507 cr |
Insurance claims | 49 |
Total claim costs | 37 613 701 cr |
Combat |
|
Bounties claimed | 1 892 |
Profit from bounties | 79 630 497 cr |
Combat bonds | 238 |
Profit from combat bonds | 7 220 600 cr |
Assassinations | 8 |
Profit from assassinations | 3 715 512 cr |
Highest single reward | 390 133 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 143 379 cr |
Bounties received/earned | 131 |
Lifetime bounty value | 149 210 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 206 170 cr |
Commodities smuggled | 120 |
Average profit | 7 363 cr |
Highest single transaction | 31 492 cr |
Trading |
|
Market network | 63 |
Trading profit | 38 631 701 cr |
Commodities traded | 17 868 |
Average profit | 158 327 cr |
Highest single transaction | 2 130 816 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3 355 |
Exploration |
|
Systems visited | 2 377 |
Profits from exploration | 55 690 500 cr |
Level 2 detailed scans | 1 772 |
Level 3 detailed scans | 1 892 |
Highest payout | 2 430 321 cr |
Total hyperspace distance | 101 580 ly |
Total hyperspace jumps | 3 153 |
Max distance from start | 12 197,88 ly |
Max distance from Sol | 12 082,88 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 3W 6D 10H 29M |
Passengers |
|
Total bulk passengers delivered | 3 272 |
Total VIPs delivered | 93 |
Total delivered | 3 365 |
Total ejected | 12 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 134 |
Grade 1 upgrades generated | 42 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 9 916 894 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 34M 34S |
Time in gunner role | 14M 4S |
Time in fighter con role | 41M 32S |
Total credits accrued | 171 960 cr |