Perfil de scrountch
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5.543.867.228 cr |
Credits spent on ships | 1.254.487.674 cr |
Credits spent on outfitting | 1.126.030.211 cr |
Credits spent on repairs | 8.254.587 cr |
Credits spent on fuel | 587.285 cr |
Credits spent on munitions | 219.557 cr |
Insurance claims | 21 |
Total claim costs | 85.017.054 cr |
Combat |
|
Bounties claimed | 5.965 |
Profit from bounties | 367.223.194 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 65 |
Profit from assassinations | 3.949.529 cr |
Highest single reward | 321.100 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 205 |
Lifetime fines value | 1.057.636 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 14.395 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 142.767 cr |
Commodities smuggled | 121 |
Average profit | 20.395 cr |
Highest single transaction | 95.535 cr |
Trading |
|
Market network | 183 |
Trading profit | 53.738.597 cr |
Commodities traded | 77.844 |
Average profit | 37.318 cr |
Highest single transaction | 1.975.110 cr |
Mining |
|
Profits from mining | 7.452.511 cr |
Minerals refined | 957 |
Materials collected | 16.642 |
Exploration |
|
Systems visited | 12.175 |
Profits from exploration | 3.187.956.247 cr |
Level 2 detailed scans | 118.119 |
Level 3 detailed scans | 224.077 |
Highest payout | 17.783.639 cr |
Total hyperspace distance | 373.725 a.l. |
Total hyperspace jumps | 17.884 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 29W 4D 5H 23M |
Passengers |
|
Total bulk passengers delivered | 37.159 |
Total VIPs delivered | 413 |
Total delivered | 37.572 |
Total ejected | 106 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 104.697 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 827 |
Grade 1 upgrades generated | 294 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 58 |
Crew |
|
Crew credits earned | 12.912.915 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 50M 37S |