Perfil de Jesemora Shadow
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.464.638.523 cr |
Credits spent on ships | 2.135.815.240 cr |
Credits spent on outfitting | 3.906.791.826 cr |
Credits spent on repairs | 54.586.351 cr |
Credits spent on fuel | 400.830 cr |
Credits spent on munitions | 4.259.888 cr |
Insurance claims | 90 |
Total claim costs | 413.221.090 cr |
Combat |
|
Bounties claimed | 2.546 |
Profit from bounties | 117.810.172 cr |
Combat bonds | 635 |
Profit from combat bonds | 21.634.960 cr |
Assassinations | 4 |
Profit from assassinations | 4.186.719 cr |
Highest single reward | 207.275 cr |
Skimmers killed | 220 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 130.152 cr |
Bounties received/earned | 303 |
Lifetime bounty value | 276.110 cr |
Highest bounty issued | 78.900 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 224.025 cr |
Commodities smuggled | 4 |
Average profit | 56.006 cr |
Highest single transaction | 217.551 cr |
Trading |
|
Market network | 53 |
Trading profit | 8.539.299.904 cr |
Commodities traded | 17.668 |
Average profit | 27.108.889 cr |
Highest single transaction | 1.055.351.040 cr |
Mining |
|
Profits from mining | 8.473.665.700 cr |
Minerals refined | 7.573 |
Materials collected | 14.609 |
Exploration |
|
Systems visited | 8.954 |
Profits from exploration | 614.867.761 cr |
Level 2 detailed scans | 15.800 |
Level 3 detailed scans | 25.266 |
Highest payout | 8.185.076 cr |
Total hyperspace distance | 548.434 a.l. |
Total hyperspace jumps | 11.129 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 14W 6D 15H 34M |
Passengers |
|
Total bulk passengers delivered | 3.365 |
Total VIPs delivered | 4.402 |
Total delivered | 7.767 |
Total ejected | 203 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 554.784 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1.077 |
Grade 1 upgrades generated | 413 |
Grade 2 upgrades generated | 191 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 167 |
Grade 5 upgrades generated | 63 |
Crew |
|
Crew credits earned | 1.331.678.798 cr |
Crew hired | 36 |
Crew fired | 16 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 8H 2M 22S |
Time in gunner role | 24M 14S |
Time in fighter con role | 32M 24S |
Total credits accrued | 932.761 cr |