CMDR Jesemora Shadow profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 464 638 523 cr |
Credits spent on ships | 2 135 815 240 cr |
Credits spent on outfitting | 3 906 791 826 cr |
Credits spent on repairs | 54 586 351 cr |
Credits spent on fuel | 400 830 cr |
Credits spent on munitions | 4 259 888 cr |
Insurance claims | 90 |
Total claim costs | 413 221 090 cr |
Combat |
|
Bounties claimed | 2 546 |
Profit from bounties | 117 810 172 cr |
Combat bonds | 635 |
Profit from combat bonds | 21 634 960 cr |
Assassinations | 4 |
Profit from assassinations | 4 186 719 cr |
Highest single reward | 207 275 cr |
Skimmers killed | 220 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 130 152 cr |
Bounties received/earned | 303 |
Lifetime bounty value | 276 110 cr |
Highest bounty issued | 78 900 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 224 025 cr |
Commodities smuggled | 4 |
Average profit | 56 006 cr |
Highest single transaction | 217 551 cr |
Trading |
|
Market network | 53 |
Trading profit | 8 539 299 904 cr |
Commodities traded | 17 668 |
Average profit | 27 108 889 cr |
Highest single transaction | 1 055 351 040 cr |
Mining |
|
Profits from mining | 8 473 665 700 cr |
Minerals refined | 7 573 |
Materials collected | 14 609 |
Exploration |
|
Systems visited | 8 954 |
Profits from exploration | 614 867 761 cr |
Level 2 detailed scans | 15 800 |
Level 3 detailed scans | 25 266 |
Highest payout | 8 185 076 cr |
Total hyperspace distance | 548 434 ly |
Total hyperspace jumps | 11 129 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 14W 6D 15H 34M |
Passengers |
|
Total bulk passengers delivered | 3 365 |
Total VIPs delivered | 4 402 |
Total delivered | 7 767 |
Total ejected | 203 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 554 784 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 077 |
Grade 1 upgrades generated | 413 |
Grade 2 upgrades generated | 191 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 167 |
Grade 5 upgrades generated | 63 |
Crew |
|
Crew credits earned | 1 331 678 798 cr |
Crew hired | 36 |
Crew fired | 16 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 8H 2M 22S |
Time in gunner role | 24M 14S |
Time in fighter con role | 32M 24S |
Total credits accrued | 932 761 cr |