Perfil de John Alexandre
(Anaconda)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1.032.030.293 cr |
Credits spent on ships | 255.952.601 cr |
Credits spent on outfitting | 359.816.334 cr |
Credits spent on repairs | 5.499.000 cr |
Credits spent on fuel | 271.937 cr |
Credits spent on munitions | 1.110.990 cr |
Insurance claims | 16 |
Total claim costs | 48.431.247 cr |
Combat |
|
Bounties claimed | 737 |
Profit from bounties | 14.928.396 cr |
Combat bonds | 742 |
Profit from combat bonds | 25.793.948 cr |
Assassinations | 99 |
Profit from assassinations | 39.319.746 cr |
Highest single reward | 163.495 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 279.452 cr |
Bounties received/earned | 271 |
Lifetime bounty value | 742.650 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 6.017.034 cr |
Commodities smuggled | 3.296 |
Average profit | 83.570 cr |
Highest single transaction | 632.624 cr |
Trading |
|
Market network | 63 |
Trading profit | 121.529.734 cr |
Commodities traded | 144.947 |
Average profit | 58.344 cr |
Highest single transaction | 2.124.704 cr |
Mining |
|
Profits from mining | 561.665 cr |
Minerals refined | 6 |
Materials collected | 3.888 |
Exploration |
|
Systems visited | 209 |
Profits from exploration | 2.983.999 cr |
Level 2 detailed scans | 405 |
Level 3 detailed scans | 410 |
Highest payout | 647.969 cr |
Total hyperspace distance | 27.207 a.l. |
Total hyperspace jumps | 3.237 |
Max distance from start | 135,98 a.l. |
Max distance from Sol | 97,89 a.l. |
Max distance from Colonia | 22.031,15 a.l. |
Approximate time played | 3W 4D 2H 12M |
Passengers |
|
Total bulk passengers delivered | 1.296 |
Total VIPs delivered | 333 |
Total delivered | 1.629 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 64.176 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 169 |
Grade 1 upgrades generated | 33 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 10 |