Perfil de Instincthr
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2.820.112.200 cr |
Credits spent on ships | 644.668.441 cr |
Credits spent on outfitting | 1.950.098.689 cr |
Credits spent on repairs | 5.311.192 cr |
Credits spent on fuel | 591.311 cr |
Credits spent on munitions | 969.430 cr |
Insurance claims | 9 |
Total claim costs | 11.571.693 cr |
Combat |
|
Bounties claimed | 422 |
Profit from bounties | 18.262.977 cr |
Combat bonds | 319 |
Profit from combat bonds | 13.914.242 cr |
Assassinations | 14 |
Profit from assassinations | 3.994.615 cr |
Highest single reward | 883.632 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 93 |
Lifetime fines value | 80.944 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 20.400 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2.768 cr |
Commodities smuggled | 6 |
Average profit | 461 cr |
Highest single transaction | 524 cr |
Trading |
|
Market network | 75 |
Trading profit | 2.474.485.505 cr |
Commodities traded | 22.466 |
Average profit | 12.189.584 cr |
Highest single transaction | 246.235.200 cr |
Mining |
|
Profits from mining | 2.637.586.733 cr |
Minerals refined | 6.717 |
Materials collected | 7.348 |
Exploration |
|
Systems visited | 2.533 |
Profits from exploration | 113.884.007 cr |
Level 2 detailed scans | 4.361 |
Level 3 detailed scans | 4.454 |
Highest payout | 3.780.539 cr |
Total hyperspace distance | 87.234 a.l. |
Total hyperspace jumps | 3.441 |
Max distance from start | 11.745,39 a.l. |
Approximate time played | 2W 16H 58M |
Passengers |
|
Total bulk passengers delivered | 8.356 |
Total VIPs delivered | 22 |
Total delivered | 8.378 |
Total ejected | 123 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 43.432 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 293 |
Grade 1 upgrades generated | 61 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 61 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 55 |
Crew |
|
Crew credits earned | 292.219.698 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 3M 9S |
Time in gunner role | 52M 41S |
Time in fighter con role | 32M 25S |
Total credits accrued | 11.195.797 cr |
Total fines accrued | 80.137 cr |