Perfil de Hal Miller
(Type-10 Defender)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.685.984.835 cr |
Credits spent on ships | 823.921.395 cr |
Credits spent on outfitting | 1.814.158.601 cr |
Credits spent on repairs | 15.618.566 cr |
Credits spent on fuel | 752.487 cr |
Credits spent on munitions | 815.127 cr |
Insurance claims | 22 |
Total claim costs | 24.628.799 cr |
Combat |
|
Bounties claimed | 2.258 |
Profit from bounties | 47.159.200 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 102.363 cr |
Highest single reward | 780.862 cr |
Skimmers killed | 115 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 1.261.209 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 52.965 cr |
Highest bounty issued | 11.765 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 2.831.365 cr |
Commodities smuggled | 1.984 |
Average profit | 11.997 cr |
Highest single transaction | 502.416 cr |
Trading |
|
Market network | 459 |
Trading profit | 308.598.950 cr |
Commodities traded | 293.316 |
Average profit | 106.524 cr |
Highest single transaction | 4.271.104 cr |
Mining |
|
Profits from mining | 3.236.295 cr |
Minerals refined | 292 |
Materials collected | 14.265 |
Exploration |
|
Systems visited | 2.823 |
Profits from exploration | 90.702.146 cr |
Level 2 detailed scans | 7.341 |
Level 3 detailed scans | 13.534 |
Highest payout | 2.173.914 cr |
Total hyperspace distance | 92.125 a.l. |
Total hyperspace jumps | 5.601 |
Max distance from start | 5.013,04 a.l. |
Max distance from Sol | 4.955,33 a.l. |
Max distance from Colonia | 26.604,08 a.l. |
Approximate time played | 24W 5D 8H 51M |
Passengers |
|
Total bulk passengers delivered | 271 |
Total VIPs delivered | 58 |
Total delivered | 329 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 39.920 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 891 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 197 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 49.956.167 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |