CMDR Hal Miller profile
(Type-10 Defender)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 685 984 835 cr |
Credits spent on ships | 823 921 395 cr |
Credits spent on outfitting | 1 814 158 601 cr |
Credits spent on repairs | 15 618 566 cr |
Credits spent on fuel | 752 487 cr |
Credits spent on munitions | 815 127 cr |
Insurance claims | 22 |
Total claim costs | 24 628 799 cr |
Combat |
|
Bounties claimed | 2 258 |
Profit from bounties | 47 159 200 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 102 363 cr |
Highest single reward | 780 862 cr |
Skimmers killed | 115 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 1 261 209 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 52 965 cr |
Highest bounty issued | 11 765 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 2 831 365 cr |
Commodities smuggled | 1 984 |
Average profit | 11 997 cr |
Highest single transaction | 502 416 cr |
Trading |
|
Market network | 459 |
Trading profit | 308 598 950 cr |
Commodities traded | 293 316 |
Average profit | 106 524 cr |
Highest single transaction | 4 271 104 cr |
Mining |
|
Profits from mining | 3 236 295 cr |
Minerals refined | 292 |
Materials collected | 14 265 |
Exploration |
|
Systems visited | 2 823 |
Profits from exploration | 90 702 146 cr |
Level 2 detailed scans | 7 341 |
Level 3 detailed scans | 13 534 |
Highest payout | 2 173 914 cr |
Total hyperspace distance | 92 125 ly |
Total hyperspace jumps | 5 601 |
Max distance from start | 5 013,04 ly |
Max distance from Sol | 4 955,33 ly |
Max distance from Colonia | 26 604,08 ly |
Approximate time played | 24W 5D 8H 51M |
Passengers |
|
Total bulk passengers delivered | 271 |
Total VIPs delivered | 58 |
Total delivered | 329 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 39 920 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 891 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 197 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 49 956 167 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |