Perfil de Andrew Sparx
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.152.111.713 cr |
Credits spent on ships | 246.986.505 cr |
Credits spent on outfitting | 477.867.588 cr |
Credits spent on repairs | 1.304.233 cr |
Credits spent on fuel | 404.354 cr |
Credits spent on munitions | 14.295 cr |
Insurance claims | 24 |
Total claim costs | 44.305.409 cr |
Combat |
|
Bounties claimed | 423 |
Profit from bounties | 27.523.440 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 486.337 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 1.861.152 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 19.630 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 164.601.937 cr |
Commodities smuggled | 21.523 |
Average profit | 2.493.969 cr |
Highest single transaction | 6.340.320 cr |
Trading |
|
Market network | 125 |
Trading profit | 454.292.728 cr |
Commodities traded | 75.973 |
Average profit | 601.712 cr |
Highest single transaction | 26.152.896 cr |
Mining |
|
Profits from mining | 4.139.900 cr |
Minerals refined | 774 |
Materials collected | 14.698 |
Exploration |
|
Systems visited | 7.737 |
Profits from exploration | 1.610.020.920 cr |
Level 2 detailed scans | 20.133 |
Level 3 detailed scans | 28.663 |
Highest payout | 16.586.610 cr |
Total hyperspace distance | 299.530 a.l. |
Total hyperspace jumps | 9.660 |
Max distance from start | 65.294,06 a.l. |
Max distance from Sol | 65.293,02 a.l. |
Max distance from Colonia | 46.549,57 a.l. |
Approximate time played | 11W 6D 1H 25M |
Passengers |
|
Total bulk passengers delivered | 2.179 |
Total VIPs delivered | 423 |
Total delivered | 2.602 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 4.416 |
Total profit | 163.446.177 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.765 |
Grade 1 upgrades generated | 1.170 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 107 |
Grade 5 upgrades generated | 331 |
Multi-Crew |
|
Total time in multi-crew | 39M 47S |