Perfil de Matork
(Type-9 Heavy)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 370.845.521 cr |
Credits spent on ships | 553.897.217 cr |
Credits spent on outfitting | 924.910.151 cr |
Credits spent on repairs | 2.531.709 cr |
Credits spent on fuel | 113.173 cr |
Credits spent on munitions | 1.444.378 cr |
Insurance claims | 49 |
Total claim costs | 33.948.867 cr |
Combat |
|
Bounties claimed | 1.501 |
Profit from bounties | 80.040.878 cr |
Combat bonds | 301 |
Profit from combat bonds | 20.721.800 cr |
Assassinations | 8 |
Profit from assassinations | 468.295 cr |
Highest single reward | 411.307 cr |
Skimmers killed | 89 |
Crime |
|
Fines issued | 232 |
Lifetime fines value | 54.968 cr |
Bounties received/earned | 284 |
Lifetime bounty value | 592.875 cr |
Highest bounty issued | 10.040 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 175.424 cr |
Commodities smuggled | 80 |
Average profit | 35.085 cr |
Highest single transaction | 37.760 cr |
Trading |
|
Market network | 44 |
Trading profit | 201.961.295 cr |
Commodities traded | 16.212 |
Average profit | 1.923.441 cr |
Highest single transaction | 36.863.040 cr |
Mining |
|
Profits from mining | 758 cr |
Minerals refined | 1 |
Materials collected | 4.012 |
Exploration |
|
Systems visited | 1.455 |
Profits from exploration | 44.764.450 cr |
Level 2 detailed scans | 191 |
Level 3 detailed scans | 942 |
Highest payout | 2.039.007 cr |
Total hyperspace distance | 64.711 a.l. |
Total hyperspace jumps | 2.089 |
Max distance from start | 21.930,99 a.l. |
Max distance from Sol | 22.000,47 a.l. |
Max distance from Colonia | 22.269,71 a.l. |
Approximate time played | 2W 2D 22H 21M |
Passengers |
|
Total bulk passengers delivered | 310 |
Total VIPs delivered | 8 |
Total delivered | 318 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 101 |
Total profit | 1.290.085 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 241 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 1.800.530 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 44M 19S |
Time in gunner role | 38M 2S |
Total credits accrued | 274.259 cr |