CMDR Matork profile
(Type-9 Heavy)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 370 845 521 cr |
Credits spent on ships | 553 897 217 cr |
Credits spent on outfitting | 924 910 151 cr |
Credits spent on repairs | 2 531 709 cr |
Credits spent on fuel | 113 173 cr |
Credits spent on munitions | 1 444 378 cr |
Insurance claims | 49 |
Total claim costs | 33 948 867 cr |
Combat |
|
Bounties claimed | 1 501 |
Profit from bounties | 80 040 878 cr |
Combat bonds | 301 |
Profit from combat bonds | 20 721 800 cr |
Assassinations | 8 |
Profit from assassinations | 468 295 cr |
Highest single reward | 411 307 cr |
Skimmers killed | 89 |
Crime |
|
Fines issued | 232 |
Lifetime fines value | 54 968 cr |
Bounties received/earned | 284 |
Lifetime bounty value | 592 875 cr |
Highest bounty issued | 10 040 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 175 424 cr |
Commodities smuggled | 80 |
Average profit | 35 085 cr |
Highest single transaction | 37 760 cr |
Trading |
|
Market network | 44 |
Trading profit | 201 961 295 cr |
Commodities traded | 16 212 |
Average profit | 1 923 441 cr |
Highest single transaction | 36 863 040 cr |
Mining |
|
Profits from mining | 758 cr |
Minerals refined | 1 |
Materials collected | 4 012 |
Exploration |
|
Systems visited | 1 455 |
Profits from exploration | 44 764 450 cr |
Level 2 detailed scans | 191 |
Level 3 detailed scans | 942 |
Highest payout | 2 039 007 cr |
Total hyperspace distance | 64 711 ly |
Total hyperspace jumps | 2 089 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 2W 2D 22H 21M |
Passengers |
|
Total bulk passengers delivered | 310 |
Total VIPs delivered | 8 |
Total delivered | 318 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 101 |
Total profit | 1 290 085 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 241 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 1 800 530 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 44M 19S |
Time in gunner role | 38M 2S |
Total credits accrued | 274 259 cr |