Perfil de Minamir
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.266.165.158 cr |
Credits spent on ships | 1.193.157.271 cr |
Credits spent on outfitting | 3.924.320.374 cr |
Credits spent on repairs | 16.330.091 cr |
Credits spent on fuel | 336.393 cr |
Credits spent on munitions | 3.651.881 cr |
Insurance claims | 38 |
Total claim costs | 145.591.138 cr |
Combat |
|
Bounties claimed | 10.739 |
Profit from bounties | 682.037.332 cr |
Combat bonds | 3.574 |
Profit from combat bonds | 286.875.818 cr |
Assassinations | 131 |
Profit from assassinations | 78.173.205 cr |
Highest single reward | 585.350 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 337.217 cr |
Bounties received/earned | 281 |
Lifetime bounty value | 314.700 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 39.426.227 cr |
Commodities smuggled | 8.216 |
Average profit | 938.720 cr |
Highest single transaction | 5.768.768 cr |
Trading |
|
Market network | 170 |
Trading profit | 4.686.669.248 cr |
Commodities traded | 107.191 |
Average profit | 6.047.315 cr |
Highest single transaction | 763.654.241 cr |
Mining |
|
Profits from mining | 4.330.522.409 cr |
Minerals refined | 8.414 |
Materials collected | 31.593 |
Exploration |
|
Systems visited | 6.411 |
Profits from exploration | 900.046.680 cr |
Level 2 detailed scans | 27.651 |
Level 3 detailed scans | 28.312 |
Highest payout | 11.790.208 cr |
Total hyperspace distance | 366.131 a.l. |
Total hyperspace jumps | 8.508 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 6W 4D 11H 37M |
Passengers |
|
Total bulk passengers delivered | 1.675 |
Total VIPs delivered | 312 |
Total delivered | 1.987 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 177.294 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3.466 |
Grade 1 upgrades generated | 466 |
Grade 2 upgrades generated | 432 |
Grade 3 upgrades generated | 719 |
Grade 4 upgrades generated | 805 |
Grade 5 upgrades generated | 1.044 |
Crew |
|
Crew credits earned | 175.683.514 cr |
Crew hired | 28 |
Crew fired | 25 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 19M 3S |
Time in gunner role | 39S |