CMDR Minamir profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 266 165 158 cr |
Credits spent on ships | 1 193 157 271 cr |
Credits spent on outfitting | 3 924 320 374 cr |
Credits spent on repairs | 16 330 091 cr |
Credits spent on fuel | 336 393 cr |
Credits spent on munitions | 3 651 881 cr |
Insurance claims | 38 |
Total claim costs | 145 591 138 cr |
Combat |
|
Bounties claimed | 10 739 |
Profit from bounties | 682 037 332 cr |
Combat bonds | 3 574 |
Profit from combat bonds | 286 875 818 cr |
Assassinations | 131 |
Profit from assassinations | 78 173 205 cr |
Highest single reward | 585 350 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 337 217 cr |
Bounties received/earned | 281 |
Lifetime bounty value | 314 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 39 426 227 cr |
Commodities smuggled | 8 216 |
Average profit | 938 720 cr |
Highest single transaction | 5 768 768 cr |
Trading |
|
Market network | 170 |
Trading profit | 4 686 669 248 cr |
Commodities traded | 107 191 |
Average profit | 6 047 315 cr |
Highest single transaction | 763 654 241 cr |
Mining |
|
Profits from mining | 4 330 522 409 cr |
Minerals refined | 8 414 |
Materials collected | 31 593 |
Exploration |
|
Systems visited | 6 411 |
Profits from exploration | 900 046 680 cr |
Level 2 detailed scans | 27 651 |
Level 3 detailed scans | 28 312 |
Highest payout | 11 790 208 cr |
Total hyperspace distance | 366 131 ly |
Total hyperspace jumps | 8 508 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 4D 11H 37M |
Passengers |
|
Total bulk passengers delivered | 1 675 |
Total VIPs delivered | 312 |
Total delivered | 1 987 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 177 294 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 466 |
Grade 1 upgrades generated | 466 |
Grade 2 upgrades generated | 432 |
Grade 3 upgrades generated | 719 |
Grade 4 upgrades generated | 805 |
Grade 5 upgrades generated | 1 044 |
Crew |
|
Crew credits earned | 175 683 514 cr |
Crew hired | 28 |
Crew fired | 25 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 19M 3S |
Time in gunner role | 39S |