Perfil de VanquishPLAY
(Federal Corvette)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 2.936.199.708 cr |
Credits spent on ships | 657.610.751 cr |
Credits spent on outfitting | 1.019.135.242 cr |
Credits spent on repairs | 5.611.337 cr |
Credits spent on fuel | 248.425 cr |
Credits spent on munitions | 242.585 cr |
Insurance claims | 19 |
Total claim costs | 43.157.752 cr |
Combat |
|
Bounties claimed | 414 |
Profit from bounties | 38.284.402 cr |
Combat bonds | 9 |
Profit from combat bonds | 36.065.000 cr |
Assassinations | 10 |
Profit from assassinations | 4.264.570 cr |
Highest single reward | 690.940 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 4.955.256 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 66.100 cr |
Highest bounty issued | 1.200 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 6.571.500 cr |
Commodities smuggled | 755 |
Average profit | 1.095.250 cr |
Highest single transaction | 6.496.672 cr |
Trading |
|
Market network | 61 |
Trading profit | 1.768.071.803 cr |
Commodities traded | 29.405 |
Average profit | 7.858.097 cr |
Highest single transaction | 185.227.946 cr |
Mining |
|
Profits from mining | 1.739.582.364 cr |
Minerals refined | 2.229 |
Materials collected | 8.983 |
Exploration |
|
Systems visited | 6.882 |
Profits from exploration | 468.980.006 cr |
Level 2 detailed scans | 16.926 |
Level 3 detailed scans | 17.090 |
Highest payout | 8.723.550 cr |
Total hyperspace distance | 340.825 a.l. |
Total hyperspace jumps | 8.906 |
Max distance from start | 65.648,16 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 4W 2D 31M |
Passengers |
|
Total bulk passengers delivered | 2.001 |
Total VIPs delivered | 580 |
Total delivered | 2.581 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 264.305 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 633 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 152 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 93 |
Multi-Crew |
|
Total time in multi-crew | 36M 12S |
Time in gunner role | 23M 16S |