CMDR VanquishPLAY profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 2 936 199 708 cr |
Credits spent on ships | 657 610 751 cr |
Credits spent on outfitting | 1 019 135 242 cr |
Credits spent on repairs | 5 611 337 cr |
Credits spent on fuel | 248 425 cr |
Credits spent on munitions | 242 585 cr |
Insurance claims | 19 |
Total claim costs | 43 157 752 cr |
Combat |
|
Bounties claimed | 414 |
Profit from bounties | 38 284 402 cr |
Combat bonds | 9 |
Profit from combat bonds | 36 065 000 cr |
Assassinations | 10 |
Profit from assassinations | 4 264 570 cr |
Highest single reward | 690 940 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 4 955 256 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 66 100 cr |
Highest bounty issued | 1 200 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 6 571 500 cr |
Commodities smuggled | 755 |
Average profit | 1 095 250 cr |
Highest single transaction | 6 496 672 cr |
Trading |
|
Market network | 61 |
Trading profit | 1 768 071 803 cr |
Commodities traded | 29 405 |
Average profit | 7 858 097 cr |
Highest single transaction | 185 227 946 cr |
Mining |
|
Profits from mining | 1 739 582 364 cr |
Minerals refined | 2 229 |
Materials collected | 8 983 |
Exploration |
|
Systems visited | 6 882 |
Profits from exploration | 468 980 006 cr |
Level 2 detailed scans | 16 926 |
Level 3 detailed scans | 17 090 |
Highest payout | 8 723 550 cr |
Total hyperspace distance | 340 825 ly |
Total hyperspace jumps | 8 906 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 4W 2D 31M |
Passengers |
|
Total bulk passengers delivered | 2 001 |
Total VIPs delivered | 580 |
Total delivered | 2 581 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 264 305 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 633 |
Grade 1 upgrades generated | 175 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 152 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 93 |
Multi-Crew |
|
Total time in multi-crew | 36M 12S |
Time in gunner role | 23M 16S |