Perfil de Tall Paul 621
Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 34.574.389.906 cr |
Credits spent on ships | 539.687.064 cr |
Credits spent on outfitting | 1.308.916.454 cr |
Credits spent on repairs | 10.834.216 cr |
Credits spent on fuel | 62.377 cr |
Credits spent on munitions | 1.462.035 cr |
Insurance claims | 26 |
Total claim costs | 148.205.974 cr |
Combat |
|
Bounties claimed | 1.463 |
Profit from bounties | 366.644.563 cr |
Combat bonds | 141 |
Profit from combat bonds | 8.035.189 cr |
Assassinations | 377 |
Profit from assassinations | 254.472.605 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 106.273 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 10.400 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 283.451 cr |
Commodities smuggled | 44 |
Average profit | 28.345 cr |
Highest single transaction | 141.225 cr |
Trading |
|
Market network | 93 |
Trading profit | 369.654.876 cr |
Commodities traded | 4.110 |
Average profit | 1.438.346 cr |
Highest single transaction | 63.390.308 cr |
Mining |
|
Profits from mining | 352.088.565 cr |
Minerals refined | 953 |
Materials collected | 35.832 |
Exploration |
|
Systems visited | 4.524 |
Profits from exploration | 1.336.332.862 cr |
Level 2 detailed scans | 38.100 |
Level 3 detailed scans | 38.096 |
Highest payout | 11.428.349 cr |
Total hyperspace distance | 116.670 a.l. |
Total hyperspace jumps | 5.655 |
Max distance from start | 21.110,66 a.l. |
Max distance from Sol | 22.016,57 a.l. |
Max distance from Colonia | 26.845,17 a.l. |
Approximate time played | 46W 4D 20H 15M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 5 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 298 |
Total profit | 6.993.000 cr |
Total rescue transactions | 109 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.577 |
Grade 1 upgrades generated | 406 |
Grade 2 upgrades generated | 347 |
Grade 3 upgrades generated | 353 |
Grade 4 upgrades generated | 273 |
Grade 5 upgrades generated | 198 |
Multi-Crew |
|
Total time in multi-crew | 16M 4S |
Time in gunner role | 16M 48S |