CMDR Tall Paul 621 profile
Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 33 062 760 309 cr |
Credits spent on ships | 539 687 064 cr |
Credits spent on outfitting | 1 308 916 454 cr |
Credits spent on repairs | 10 822 804 cr |
Credits spent on fuel | 62 135 cr |
Credits spent on munitions | 1 462 035 cr |
Insurance claims | 26 |
Total claim costs | 148 205 974 cr |
Combat |
|
Bounties claimed | 1 463 |
Profit from bounties | 366 644 563 cr |
Combat bonds | 141 |
Profit from combat bonds | 8 035 189 cr |
Assassinations | 377 |
Profit from assassinations | 254 472 605 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 106 273 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 10 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 283 451 cr |
Commodities smuggled | 44 |
Average profit | 28 345 cr |
Highest single transaction | 141 225 cr |
Trading |
|
Market network | 93 |
Trading profit | 369 654 876 cr |
Commodities traded | 4 110 |
Average profit | 1 438 346 cr |
Highest single transaction | 63 390 308 cr |
Mining |
|
Profits from mining | 352 088 565 cr |
Minerals refined | 953 |
Materials collected | 35 778 |
Exploration |
|
Systems visited | 4 428 |
Profits from exploration | 1 266 813 761 cr |
Level 2 detailed scans | 36 510 |
Level 3 detailed scans | 36 506 |
Highest payout | 11 428 349 cr |
Total hyperspace distance | 116 076 ly |
Total hyperspace jumps | 5 559 |
Max distance from start | 21 033,92 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 26 845,17 ly |
Approximate time played | 46W 3D 9H 20M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 5 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 298 |
Total profit | 6 993 000 cr |
Total rescue transactions | 109 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 577 |
Grade 1 upgrades generated | 406 |
Grade 2 upgrades generated | 347 |
Grade 3 upgrades generated | 353 |
Grade 4 upgrades generated | 273 |
Grade 5 upgrades generated | 198 |
Multi-Crew |
|
Total time in multi-crew | 16M 4S |
Time in gunner role | 16M 48S |