Perfil de Pyrosuperman
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.319.522.237 cr |
Credits spent on ships | 1.649.364.280 cr |
Credits spent on outfitting | 7.153.219.575 cr |
Credits spent on repairs | 25.419.794 cr |
Credits spent on fuel | 396.733 cr |
Credits spent on munitions | 1.078.317 cr |
Insurance claims | 48 |
Total claim costs | 218.787.315 cr |
Combat |
|
Bounties claimed | 2.130 |
Profit from bounties | 126.159.491 cr |
Combat bonds | 1.111 |
Profit from combat bonds | 34.461.060 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 1.311 |
Crime |
|
Fines issued | 1.563 |
Lifetime fines value | 1.059.125.326 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 33.195 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 825.237.762 cr |
Commodities smuggled | 100.777 |
Average profit | 2.351.105 cr |
Highest single transaction | 4.366.656 cr |
Trading |
|
Market network | 175 |
Trading profit | 4.512.332.985 cr |
Commodities traded | 124.739 |
Average profit | 5.502.845 cr |
Highest single transaction | 764.978.176 cr |
Mining |
|
Profits from mining | 8.067.929.497 cr |
Minerals refined | 16.770 |
Materials collected | 28.483 |
Exploration |
|
Systems visited | 9.619 |
Profits from exploration | 378.089.857 cr |
Level 2 detailed scans | 19.448 |
Level 3 detailed scans | 44.777 |
Highest payout | 8.144.462 cr |
Total hyperspace distance | 486.937 a.l. |
Total hyperspace jumps | 12.136 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 10W 4D 8H 44M |
Passengers |
|
Total bulk passengers delivered | 3.958 |
Total VIPs delivered | 1.522 |
Total delivered | 5.480 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.912 |
Grade 1 upgrades generated | 415 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 314 |
Grade 4 upgrades generated | 374 |
Grade 5 upgrades generated | 591 |
Crew |
|
Crew credits earned | 852.249.408 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 10M 20S |
Time in gunner role | 8M 23S |
Time in fighter con role | 26M 19S |