CMDR Pyrosuperman profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 319 522 237 cr |
Credits spent on ships | 1 649 364 280 cr |
Credits spent on outfitting | 7 153 219 575 cr |
Credits spent on repairs | 25 419 794 cr |
Credits spent on fuel | 396 733 cr |
Credits spent on munitions | 1 078 317 cr |
Insurance claims | 48 |
Total claim costs | 218 787 315 cr |
Combat |
|
Bounties claimed | 2 130 |
Profit from bounties | 126 159 491 cr |
Combat bonds | 1 111 |
Profit from combat bonds | 34 461 060 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 311 |
Crime |
|
Fines issued | 1 563 |
Lifetime fines value | 1 059 125 326 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 33 195 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 825 237 762 cr |
Commodities smuggled | 100 777 |
Average profit | 2 351 105 cr |
Highest single transaction | 4 366 656 cr |
Trading |
|
Market network | 175 |
Trading profit | 4 512 332 985 cr |
Commodities traded | 124 739 |
Average profit | 5 502 845 cr |
Highest single transaction | 764 978 176 cr |
Mining |
|
Profits from mining | 8 067 929 497 cr |
Minerals refined | 16 770 |
Materials collected | 28 483 |
Exploration |
|
Systems visited | 9 619 |
Profits from exploration | 378 089 857 cr |
Level 2 detailed scans | 19 448 |
Level 3 detailed scans | 44 777 |
Highest payout | 8 144 462 cr |
Total hyperspace distance | 486 937 ly |
Total hyperspace jumps | 12 136 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 4D 8H 44M |
Passengers |
|
Total bulk passengers delivered | 3 958 |
Total VIPs delivered | 1 522 |
Total delivered | 5 480 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 912 |
Grade 1 upgrades generated | 415 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 314 |
Grade 4 upgrades generated | 374 |
Grade 5 upgrades generated | 591 |
Crew |
|
Crew credits earned | 852 249 408 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 10M 20S |
Time in gunner role | 8M 23S |
Time in fighter con role | 26M 19S |