Perfil de Wedge Thorhammer
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 5.798.692.753 cr |
Credits spent on ships | 207.312.929 cr |
Credits spent on outfitting | 104.481.199 cr |
Credits spent on repairs | 792.321 cr |
Credits spent on fuel | 80.527 cr |
Credits spent on munitions | 445.169 cr |
Insurance claims | 35 |
Total claim costs | 15.780.260 cr |
Combat |
|
Bounties claimed | 96 |
Profit from bounties | 8.931.342 cr |
Combat bonds | 2 |
Profit from combat bonds | 580.000 cr |
Assassinations | 81 |
Profit from assassinations | 16.178.762 cr |
Highest single reward | 497.655 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 249.900 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 26.925 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 152.894 cr |
Commodities smuggled | 11 |
Average profit | 19.112 cr |
Highest single transaction | 70.458 cr |
Trading |
|
Market network | 129 |
Trading profit | 715.894.486 cr |
Commodities traded | 7.118 |
Average profit | 1.696.432 cr |
Highest single transaction | 48.204.096 cr |
Mining |
|
Profits from mining | 783.258.050 cr |
Minerals refined | 4.060 |
Materials collected | 3.896 |
Exploration |
|
Systems visited | 5.094 |
Profits from exploration | 488.668.819 cr |
Level 2 detailed scans | 24.984 |
Level 3 detailed scans | 26.521 |
Highest payout | 8.001.136 cr |
Total hyperspace distance | 107.315 a.l. |
Total hyperspace jumps | 6.057 |
Max distance from start | 65.292,45 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 15W 5D 9H 14M |
Passengers |
|
Total bulk passengers delivered | 274 |
Total VIPs delivered | 147 |
Total delivered | 421 |
Total ejected | 104 |
Search and Rescue |
|
Total items rescued | 142 |
Total profit | 3.939.065 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 68 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |