CMDR Wedge Thorhammer profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 5 798 692 753 cr |
Credits spent on ships | 207 312 929 cr |
Credits spent on outfitting | 104 481 199 cr |
Credits spent on repairs | 792 321 cr |
Credits spent on fuel | 80 527 cr |
Credits spent on munitions | 445 169 cr |
Insurance claims | 35 |
Total claim costs | 15 780 260 cr |
Combat |
|
Bounties claimed | 96 |
Profit from bounties | 8 931 342 cr |
Combat bonds | 2 |
Profit from combat bonds | 580 000 cr |
Assassinations | 81 |
Profit from assassinations | 16 178 762 cr |
Highest single reward | 497 655 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 249 900 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 26 925 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 152 894 cr |
Commodities smuggled | 11 |
Average profit | 19 112 cr |
Highest single transaction | 70 458 cr |
Trading |
|
Market network | 129 |
Trading profit | 715 894 486 cr |
Commodities traded | 7 118 |
Average profit | 1 696 432 cr |
Highest single transaction | 48 204 096 cr |
Mining |
|
Profits from mining | 783 258 050 cr |
Minerals refined | 4 060 |
Materials collected | 3 896 |
Exploration |
|
Systems visited | 5 094 |
Profits from exploration | 488 668 819 cr |
Level 2 detailed scans | 24 984 |
Level 3 detailed scans | 26 521 |
Highest payout | 8 001 136 cr |
Total hyperspace distance | 107 315 ly |
Total hyperspace jumps | 6 057 |
Max distance from start | 65 292,45 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 15W 5D 9H 14M |
Passengers |
|
Total bulk passengers delivered | 274 |
Total VIPs delivered | 147 |
Total delivered | 421 |
Total ejected | 104 |
Search and Rescue |
|
Total items rescued | 142 |
Total profit | 3 939 065 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 68 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |