Perfil de Vic502
(Imperial Courier)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 52.364.826.027 cr |
Credits spent on ships | 1.097.022.105 cr |
Credits spent on outfitting | 4.228.490.140 cr |
Credits spent on repairs | 55.401.048 cr |
Credits spent on fuel | 1.689.224 cr |
Credits spent on munitions | 7.966.972 cr |
Insurance claims | 39 |
Total claim costs | 265.517.354 cr |
Combat |
|
Bounties claimed | 6.092 |
Profit from bounties | 1.517.830.400 cr |
Combat bonds | 6.203 |
Profit from combat bonds | 10.180.228.472 cr |
Assassinations | 221 |
Profit from assassinations | 270.137.428 cr |
Highest single reward | 2.042.698 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 1.182.961 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 87.430 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 636.815 cr |
Commodities smuggled | 675 |
Average profit | 63.682 cr |
Highest single transaction | 267.279 cr |
Trading |
|
Market network | 229 |
Trading profit | 8.806.478.292 cr |
Commodities traded | 611.876 |
Average profit | 5.637.950 cr |
Highest single transaction | 34.394.400 cr |
Mining |
|
Profits from mining | 94.786.120 cr |
Minerals refined | 4.004 |
Materials collected | 58.941 |
Exploration |
|
Systems visited | 13.380 |
Profits from exploration | 5.598.159.376 cr |
Level 2 detailed scans | 138.528 |
Level 3 detailed scans | 143.001 |
Highest payout | 48.766.522 cr |
Total hyperspace distance | 916.334 a.l. |
Total hyperspace jumps | 18.886 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 17W 3D 8H 19M |
Passengers |
|
Total bulk passengers delivered | 18.393 |
Total VIPs delivered | 3.852 |
Total delivered | 22.245 |
Total ejected | 268 |
Search and Rescue |
|
Total items rescued | 425 |
Total profit | 11.630.346 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3.622 |
Grade 1 upgrades generated | 397 |
Grade 2 upgrades generated | 497 |
Grade 3 upgrades generated | 637 |
Grade 4 upgrades generated | 794 |
Grade 5 upgrades generated | 1.297 |
Crew |
|
Crew credits earned | 99.044.320 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 43S |
Time in gunner role | 3M 18S |