Perfil de Vic502
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 41.695.661.994 cr |
Credits spent on ships | 1.029.844.353 cr |
Credits spent on outfitting | 3.958.429.322 cr |
Credits spent on repairs | 50.077.201 cr |
Credits spent on fuel | 1.455.356 cr |
Credits spent on munitions | 7.093.603 cr |
Insurance claims | 37 |
Total claim costs | 254.088.256 cr |
Combat |
|
Bounties claimed | 4.858 |
Profit from bounties | 1.272.754.374 cr |
Combat bonds | 5.236 |
Profit from combat bonds | 7.917.221.070 cr |
Assassinations | 182 |
Profit from assassinations | 238.324.889 cr |
Highest single reward | 2.042.698 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 1.179.886 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 76.530 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 636.815 cr |
Commodities smuggled | 675 |
Average profit | 63.682 cr |
Highest single transaction | 267.279 cr |
Trading |
|
Market network | 225 |
Trading profit | 8.608.781.050 cr |
Commodities traded | 589.508 |
Average profit | 5.656.229 cr |
Highest single transaction | 34.394.400 cr |
Mining |
|
Profits from mining | 94.786.120 cr |
Minerals refined | 4.004 |
Materials collected | 57.063 |
Exploration |
|
Systems visited | 12.644 |
Profits from exploration | 5.511.420.946 cr |
Level 2 detailed scans | 130.197 |
Level 3 detailed scans | 134.670 |
Highest payout | 48.766.522 cr |
Total hyperspace distance | 859.594 a.l. |
Total hyperspace jumps | 17.483 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 15W 5D 21H 43M |
Passengers |
|
Total bulk passengers delivered | 14.879 |
Total VIPs delivered | 3.065 |
Total delivered | 17.944 |
Total ejected | 268 |
Search and Rescue |
|
Total items rescued | 425 |
Total profit | 11.630.346 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2.945 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 435 |
Grade 3 upgrades generated | 544 |
Grade 4 upgrades generated | 658 |
Grade 5 upgrades generated | 950 |
Crew |
|
Crew credits earned | 99.044.320 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 43S |
Time in gunner role | 3M 18S |