CMDR Vic502 profile
(Imperial Courier)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 41 752 359 060 cr |
Credits spent on ships | 1 029 844 353 cr |
Credits spent on outfitting | 3 958 429 322 cr |
Credits spent on repairs | 50 078 358 cr |
Credits spent on fuel | 1 456 460 cr |
Credits spent on munitions | 7 093 653 cr |
Insurance claims | 37 |
Total claim costs | 254 088 256 cr |
Combat |
|
Bounties claimed | 4 858 |
Profit from bounties | 1 272 754 374 cr |
Combat bonds | 5 236 |
Profit from combat bonds | 7 917 221 070 cr |
Assassinations | 182 |
Profit from assassinations | 238 324 889 cr |
Highest single reward | 2 042 698 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 1 179 886 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 76 530 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 636 815 cr |
Commodities smuggled | 675 |
Average profit | 63 682 cr |
Highest single transaction | 267 279 cr |
Trading |
|
Market network | 225 |
Trading profit | 8 608 781 050 cr |
Commodities traded | 589 508 |
Average profit | 5 656 229 cr |
Highest single transaction | 34 394 400 cr |
Mining |
|
Profits from mining | 94 786 120 cr |
Minerals refined | 4 004 |
Materials collected | 57 063 |
Exploration |
|
Systems visited | 12 657 |
Profits from exploration | 5 516 220 523 cr |
Level 2 detailed scans | 131 289 |
Level 3 detailed scans | 135 762 |
Highest payout | 48 766 522 cr |
Total hyperspace distance | 860 191 ly |
Total hyperspace jumps | 17 513 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 15W 6D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 14 879 |
Total VIPs delivered | 3 065 |
Total delivered | 17 944 |
Total ejected | 268 |
Search and Rescue |
|
Total items rescued | 425 |
Total profit | 11 630 346 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 945 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 435 |
Grade 3 upgrades generated | 544 |
Grade 4 upgrades generated | 658 |
Grade 5 upgrades generated | 950 |
Crew |
|
Crew credits earned | 99 044 320 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 43S |
Time in gunner role | 3M 18S |