CMDR Vic502 profile
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 41,695,661,994 cr |
Credits spent on ships | 1,029,844,353 cr |
Credits spent on outfitting | 3,958,429,322 cr |
Credits spent on repairs | 50,077,201 cr |
Credits spent on fuel | 1,455,356 cr |
Credits spent on munitions | 7,093,603 cr |
Insurance claims | 37 |
Total claim costs | 254,088,256 cr |
Combat |
|
Bounties claimed | 4,858 |
Profit from bounties | 1,272,754,374 cr |
Combat bonds | 5,236 |
Profit from combat bonds | 7,917,221,070 cr |
Assassinations | 182 |
Profit from assassinations | 238,324,889 cr |
Highest single reward | 2,042,698 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 1,179,886 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 76,530 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 636,815 cr |
Commodities smuggled | 675 |
Average profit | 63,682 cr |
Highest single transaction | 267,279 cr |
Trading |
|
Market network | 225 |
Trading profit | 8,608,781,050 cr |
Commodities traded | 589,508 |
Average profit | 5,656,229 cr |
Highest single transaction | 34,394,400 cr |
Mining |
|
Profits from mining | 94,786,120 cr |
Minerals refined | 4,004 |
Materials collected | 57,063 |
Exploration |
|
Systems visited | 12,644 |
Profits from exploration | 5,511,420,946 cr |
Level 2 detailed scans | 130,197 |
Level 3 detailed scans | 134,670 |
Highest payout | 48,766,522 cr |
Total hyperspace distance | 859,594 ly |
Total hyperspace jumps | 17,483 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 5D 21H 43M |
Passengers |
|
Total bulk passengers delivered | 14,879 |
Total VIPs delivered | 3,065 |
Total delivered | 17,944 |
Total ejected | 268 |
Search and Rescue |
|
Total items rescued | 425 |
Total profit | 11,630,346 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,945 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 435 |
Grade 3 upgrades generated | 544 |
Grade 4 upgrades generated | 658 |
Grade 5 upgrades generated | 950 |
Crew |
|
Crew credits earned | 99,044,320 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 43S |
Time in gunner role | 3M 18S |