Perfil de Vic502
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(Python Mk II)
![](/img/ships/unknown.jpg)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 50.652.903.737 cr |
Credits spent on ships | 1.097.022.105 cr |
Credits spent on outfitting | 4.184.230.412 cr |
Credits spent on repairs | 53.895.916 cr |
Credits spent on fuel | 1.627.457 cr |
Credits spent on munitions | 7.762.510 cr |
Insurance claims | 37 |
Total claim costs | 254.088.256 cr |
Combat |
|
Bounties claimed | 5.926 |
Profit from bounties | 1.472.563.365 cr |
Combat bonds | 5.956 |
Profit from combat bonds | 9.640.650.608 cr |
Assassinations | 214 |
Profit from assassinations | 267.351.687 cr |
Highest single reward | 2.042.698 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 1.182.961 cr |
Bounties received/earned | 98 |
Lifetime bounty value | 87.130 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 636.815 cr |
Commodities smuggled | 675 |
Average profit | 63.682 cr |
Highest single transaction | 267.279 cr |
Trading |
|
Market network | 226 |
Trading profit | 8.608.781.007 cr |
Commodities traded | 589.592 |
Average profit | 5.634.019 cr |
Highest single transaction | 34.394.400 cr |
Mining |
|
Profits from mining | 94.786.120 cr |
Minerals refined | 4.004 |
Materials collected | 58.778 |
Exploration |
|
Systems visited | 13.227 |
Profits from exploration | 5.572.035.713 cr |
Level 2 detailed scans | 137.193 |
Level 3 detailed scans | 141.666 |
Highest payout | 48.766.522 cr |
Total hyperspace distance | 904.782 a.l. |
Total hyperspace jumps | 18.586 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 17W 1D 1H 56M |
Passengers |
|
Total bulk passengers delivered | 17.886 |
Total VIPs delivered | 3.803 |
Total delivered | 21.689 |
Total ejected | 268 |
Search and Rescue |
|
Total items rescued | 425 |
Total profit | 11.630.346 cr |
Total rescue transactions | 121 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3.548 |
Grade 1 upgrades generated | 392 |
Grade 2 upgrades generated | 487 |
Grade 3 upgrades generated | 622 |
Grade 4 upgrades generated | 772 |
Grade 5 upgrades generated | 1.275 |
Crew |
|
Crew credits earned | 99.044.320 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 43S |
Time in gunner role | 3M 18S |