Perfil de Krrysa
(Federal Assault Ship)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5.638.078.435 cr |
Credits spent on ships | 2.843.226.582 cr |
Credits spent on outfitting | 5.397.283.412 cr |
Credits spent on repairs | 116.878.928 cr |
Credits spent on fuel | 604.168 cr |
Credits spent on munitions | 11.073.913 cr |
Insurance claims | 235 |
Total claim costs | 1.714.177.980 cr |
Combat |
|
Bounties claimed | 7.467 |
Profit from bounties | 445.799.207 cr |
Combat bonds | 3.516 |
Profit from combat bonds | 2.022.739.485 cr |
Assassinations | 391 |
Profit from assassinations | 327.277.706 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 2.042 |
Lifetime fines value | 10.155.584 cr |
Bounties received/earned | 3.770 |
Lifetime bounty value | 242.950.400 cr |
Highest bounty issued | 825.000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 26.940.284 cr |
Commodities smuggled | 15.345 |
Average profit | 36.455 cr |
Highest single transaction | 872.292 cr |
Trading |
|
Market network | 69 |
Trading profit | 430.992.526 cr |
Commodities traded | 22.736 |
Average profit | 2.835.477 cr |
Highest single transaction | 148.789.490 cr |
Mining |
|
Profits from mining | 349.193.436 cr |
Minerals refined | 1.483 |
Materials collected | 24.597 |
Exploration |
|
Systems visited | 7.525 |
Profits from exploration | 412.286.529 cr |
Level 2 detailed scans | 14.984 |
Level 3 detailed scans | 15.084 |
Highest payout | 8.860.806 cr |
Total hyperspace distance | 505.978 a.l. |
Total hyperspace jumps | 12.483 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 20W 6D 2H 6M |
Passengers |
|
Total bulk passengers delivered | 140 |
Total VIPs delivered | 842 |
Total delivered | 982 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3.349 |
Grade 1 upgrades generated | 492 |
Grade 2 upgrades generated | 546 |
Grade 3 upgrades generated | 756 |
Grade 4 upgrades generated | 809 |
Grade 5 upgrades generated | 746 |
Crew |
|
Crew credits earned | 500.489.677 cr |
Crew hired | 751 |
Crew fired | 742 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 9H 58M 12S |
Time in gunner role | 24M 47S |