CMDR Krrysa profile
(Federal Assault Ship)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 638 078 435 cr |
Credits spent on ships | 2 843 226 582 cr |
Credits spent on outfitting | 5 397 283 412 cr |
Credits spent on repairs | 116 878 928 cr |
Credits spent on fuel | 604 168 cr |
Credits spent on munitions | 11 073 913 cr |
Insurance claims | 235 |
Total claim costs | 1 714 177 980 cr |
Combat |
|
Bounties claimed | 7 467 |
Profit from bounties | 445 799 207 cr |
Combat bonds | 3 516 |
Profit from combat bonds | 2 022 739 485 cr |
Assassinations | 391 |
Profit from assassinations | 327 277 706 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 2 042 |
Lifetime fines value | 10 155 584 cr |
Bounties received/earned | 3 770 |
Lifetime bounty value | 242 950 400 cr |
Highest bounty issued | 825 000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 26 940 284 cr |
Commodities smuggled | 15 345 |
Average profit | 36 455 cr |
Highest single transaction | 872 292 cr |
Trading |
|
Market network | 69 |
Trading profit | 430 992 526 cr |
Commodities traded | 22 736 |
Average profit | 2 835 477 cr |
Highest single transaction | 148 789 490 cr |
Mining |
|
Profits from mining | 349 193 436 cr |
Minerals refined | 1 483 |
Materials collected | 24 597 |
Exploration |
|
Systems visited | 7 525 |
Profits from exploration | 412 286 529 cr |
Level 2 detailed scans | 14 984 |
Level 3 detailed scans | 15 084 |
Highest payout | 8 860 806 cr |
Total hyperspace distance | 505 978 ly |
Total hyperspace jumps | 12 483 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 20W 6D 2H 6M |
Passengers |
|
Total bulk passengers delivered | 140 |
Total VIPs delivered | 842 |
Total delivered | 982 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 349 |
Grade 1 upgrades generated | 492 |
Grade 2 upgrades generated | 546 |
Grade 3 upgrades generated | 756 |
Grade 4 upgrades generated | 809 |
Grade 5 upgrades generated | 746 |
Crew |
|
Crew credits earned | 500 489 677 cr |
Crew hired | 751 |
Crew fired | 742 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 9H 58M 12S |
Time in gunner role | 24M 47S |