Perfil de NovaMoon
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1.489.753.315 cr |
Credits spent on ships | 763.530.117 cr |
Credits spent on outfitting | 2.584.074.432 cr |
Credits spent on repairs | 6.696.065 cr |
Credits spent on fuel | 850.402 cr |
Credits spent on munitions | 354.335 cr |
Insurance claims | 32 |
Total claim costs | 73.137.164 cr |
Combat |
|
Bounties claimed | 186 |
Profit from bounties | 5.794.903 cr |
Combat bonds | 22 |
Profit from combat bonds | 63.000 cr |
Assassinations | 1 |
Profit from assassinations | 0 cr |
Highest single reward | 212.610 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 43.343 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7.250 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8.388 cr |
Commodities smuggled | 6 |
Average profit | 1.398 cr |
Highest single transaction | 2.365 cr |
Trading |
|
Market network | 56 |
Trading profit | 399.920.058 cr |
Commodities traded | 17.979 |
Average profit | 1.075.054 cr |
Highest single transaction | 151.009.677 cr |
Mining |
|
Profits from mining | 357.924.315 cr |
Minerals refined | 2.512 |
Materials collected | 4.326 |
Exploration |
|
Systems visited | 3.701 |
Profits from exploration | 30.055.701 cr |
Level 2 detailed scans | 1.658 |
Level 3 detailed scans | 6.870 |
Highest payout | 715.421 cr |
Total hyperspace distance | 143.556 a.l. |
Total hyperspace jumps | 5.046 |
Max distance from start | 14.879,40 a.l. |
Max distance from Sol | 14.891,45 a.l. |
Max distance from Colonia | 27.249,69 a.l. |
Approximate time played | 2W 2D 20H 53M |
Passengers |
|
Total bulk passengers delivered | 494 |
Total VIPs delivered | 1.809 |
Total delivered | 2.303 |
Total ejected | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 500 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 148.758.638 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 21M 12S |
Time in gunner role | 14S |
Time in fighter con role | 41S |
Total credits accrued | 14.668 cr |