CMDR NovaMoon profile
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 489 753 315 cr |
Credits spent on ships | 763 530 117 cr |
Credits spent on outfitting | 2 584 074 432 cr |
Credits spent on repairs | 6 696 065 cr |
Credits spent on fuel | 850 402 cr |
Credits spent on munitions | 354 335 cr |
Insurance claims | 32 |
Total claim costs | 73 137 164 cr |
Combat |
|
Bounties claimed | 186 |
Profit from bounties | 5 794 903 cr |
Combat bonds | 22 |
Profit from combat bonds | 63 000 cr |
Assassinations | 1 |
Profit from assassinations | 0 cr |
Highest single reward | 212 610 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 43 343 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 388 cr |
Commodities smuggled | 6 |
Average profit | 1 398 cr |
Highest single transaction | 2 365 cr |
Trading |
|
Market network | 56 |
Trading profit | 399 920 058 cr |
Commodities traded | 17 979 |
Average profit | 1 075 054 cr |
Highest single transaction | 151 009 677 cr |
Mining |
|
Profits from mining | 357 924 315 cr |
Minerals refined | 2 512 |
Materials collected | 4 326 |
Exploration |
|
Systems visited | 3 701 |
Profits from exploration | 30 055 701 cr |
Level 2 detailed scans | 1 658 |
Level 3 detailed scans | 6 870 |
Highest payout | 715 421 cr |
Total hyperspace distance | 143 556 ly |
Total hyperspace jumps | 5 046 |
Max distance from start | 14 879,40 ly |
Max distance from Sol | 14 891,45 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 2W 2D 20H 53M |
Passengers |
|
Total bulk passengers delivered | 494 |
Total VIPs delivered | 1 809 |
Total delivered | 2 303 |
Total ejected | 8 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 500 |
Grade 1 upgrades generated | 264 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 148 758 638 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 21M 12S |
Time in gunner role | 14S |
Time in fighter con role | 41S |
Total credits accrued | 14 668 cr |