Perfil de Chuck Ray
(Imperial Cutter)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 1.892.074.324 cr |
Credits spent on ships | 1.648.032.683 cr |
Credits spent on outfitting | 4.246.907.308 cr |
Credits spent on repairs | 15.261.394 cr |
Credits spent on fuel | 1.248.830 cr |
Credits spent on munitions | 5.499.030 cr |
Insurance claims | 85 |
Total claim costs | 127.930.999 cr |
Combat |
|
Bounties claimed | 2.240 |
Profit from bounties | 55.458.517 cr |
Combat bonds | 1.052 |
Profit from combat bonds | 31.972.685 cr |
Assassinations | 39 |
Profit from assassinations | 4.669.199 cr |
Highest single reward | 448.980 cr |
Skimmers killed | 1.150 |
Crime |
|
Fines issued | 364 |
Lifetime fines value | 188.579 cr |
Bounties received/earned | 776 |
Lifetime bounty value | 1.964.180 cr |
Highest bounty issued | 11.825 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2.250.167 cr |
Commodities smuggled | 1.646 |
Average profit | 31.252 cr |
Highest single transaction | 145.184 cr |
Trading |
|
Market network | 133 |
Trading profit | 6.041.354.681 cr |
Commodities traded | 101.648 |
Average profit | 8.001.794 cr |
Highest single transaction | 511.185.660 cr |
Mining |
|
Profits from mining | 5.886.625.941 cr |
Minerals refined | 6.769 |
Materials collected | 8.820 |
Exploration |
|
Systems visited | 9.008 |
Profits from exploration | 298.792.190 cr |
Level 2 detailed scans | 5.433 |
Level 3 detailed scans | 41.430 |
Highest payout | 2.994.089 cr |
Total hyperspace distance | 436.539 a.l. |
Total hyperspace jumps | 12.557 |
Max distance from start | 65.236,33 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 7W 8H 17M |
Passengers |
|
Total bulk passengers delivered | 1.328 |
Total VIPs delivered | 132 |
Total delivered | 1.460 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8.163 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 547 |
Grade 1 upgrades generated | 135 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 92 |
Crew |
|
Crew credits earned | 742.635.251 cr |
Crew hired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 38S |
Time in gunner role | 11S |
Time in fighter con role | 1M 17S |