CMDR Chuck Ray profile
(Imperial Cutter)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 1 892 074 324 cr |
Credits spent on ships | 1 648 032 683 cr |
Credits spent on outfitting | 4 246 907 308 cr |
Credits spent on repairs | 15 261 394 cr |
Credits spent on fuel | 1 248 830 cr |
Credits spent on munitions | 5 499 030 cr |
Insurance claims | 85 |
Total claim costs | 127 930 999 cr |
Combat |
|
Bounties claimed | 2 240 |
Profit from bounties | 55 458 517 cr |
Combat bonds | 1 052 |
Profit from combat bonds | 31 972 685 cr |
Assassinations | 39 |
Profit from assassinations | 4 669 199 cr |
Highest single reward | 448 980 cr |
Skimmers killed | 1 150 |
Crime |
|
Fines issued | 364 |
Lifetime fines value | 188 579 cr |
Bounties received/earned | 776 |
Lifetime bounty value | 1 964 180 cr |
Highest bounty issued | 11 825 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2 250 167 cr |
Commodities smuggled | 1 646 |
Average profit | 31 252 cr |
Highest single transaction | 145 184 cr |
Trading |
|
Market network | 133 |
Trading profit | 6 041 354 681 cr |
Commodities traded | 101 648 |
Average profit | 8 001 794 cr |
Highest single transaction | 511 185 660 cr |
Mining |
|
Profits from mining | 5 886 625 941 cr |
Minerals refined | 6 769 |
Materials collected | 8 820 |
Exploration |
|
Systems visited | 9 008 |
Profits from exploration | 298 792 190 cr |
Level 2 detailed scans | 5 433 |
Level 3 detailed scans | 41 430 |
Highest payout | 2 994 089 cr |
Total hyperspace distance | 436 539 ly |
Total hyperspace jumps | 12 557 |
Max distance from start | 65 236,33 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 8H 17M |
Passengers |
|
Total bulk passengers delivered | 1 328 |
Total VIPs delivered | 132 |
Total delivered | 1 460 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8 163 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 547 |
Grade 1 upgrades generated | 135 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 92 |
Crew |
|
Crew credits earned | 742 635 251 cr |
Crew hired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 38S |
Time in gunner role | 11S |
Time in fighter con role | 1M 17S |