Perfil de Mike Stix
(Mamba)
Federation: Warrant Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2.379.442.740 cr |
Credits spent on ships | 965.595.275 cr |
Credits spent on outfitting | 1.933.651.527 cr |
Credits spent on repairs | 5.467.122 cr |
Credits spent on fuel | 92.198 cr |
Credits spent on munitions | 878.946 cr |
Insurance claims | 38 |
Total claim costs | 95.816.149 cr |
Combat |
|
Bounties claimed | 530 |
Profit from bounties | 22.362.245 cr |
Combat bonds | 427 |
Profit from combat bonds | 15.712.132 cr |
Assassinations | 3 |
Profit from assassinations | 411.455 cr |
Highest single reward | 290.075 cr |
Skimmers killed | 600 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 14.715 cr |
Bounties received/earned | 675 |
Lifetime bounty value | 494.425 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 105.891 cr |
Commodities smuggled | 6 |
Average profit | 17.649 cr |
Highest single transaction | 87.239 cr |
Trading |
|
Market network | 33 |
Trading profit | 1.755.447.947 cr |
Commodities traded | 4.270 |
Average profit | 17.380.673 cr |
Highest single transaction | 493.318.400 cr |
Mining |
|
Profits from mining | 1.750.810.221 cr |
Minerals refined | 2.460 |
Materials collected | 13.488 |
Exploration |
|
Systems visited | 2.058 |
Profits from exploration | 73.009.389 cr |
Level 2 detailed scans | 4.959 |
Level 3 detailed scans | 4.999 |
Highest payout | 3.840.677 cr |
Total hyperspace distance | 90.493 a.l. |
Total hyperspace jumps | 2.630 |
Max distance from start | 5.372,28 a.l. |
Max distance from Sol | 5.302,99 a.l. |
Max distance from Colonia | 27.291,88 a.l. |
Approximate time played | 4W 1D 16H 39M |
Passengers |
|
Total bulk passengers delivered | 508 |
Total VIPs delivered | 349 |
Total delivered | 857 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 721.420 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1.179 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 216 |
Grade 3 upgrades generated | 327 |
Grade 4 upgrades generated | 203 |
Grade 5 upgrades generated | 238 |
Crew |
|
Crew credits earned | 181.708.339 cr |
Crew hired | 19 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 43S |
Time in gunner role | 28S |