Perfil de Proxers
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.505.136.244 cr |
Credits spent on ships | 737.888.743 cr |
Credits spent on outfitting | 1.234.738.719 cr |
Credits spent on repairs | 14.763.843 cr |
Credits spent on fuel | 179.769 cr |
Credits spent on munitions | 862.052 cr |
Insurance claims | 50 |
Total claim costs | 151.816.463 cr |
Combat |
|
Bounties claimed | 772 |
Profit from bounties | 34.643.578 cr |
Combat bonds | 259 |
Profit from combat bonds | 7.588.218 cr |
Assassinations | 3 |
Profit from assassinations | 3.948.493 cr |
Highest single reward | 420.000 cr |
Skimmers killed | 668 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 131.886 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 54.125 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2.148.087 cr |
Commodities smuggled | 361 |
Average profit | 107.404 cr |
Highest single transaction | 856.587 cr |
Trading |
|
Market network | 63 |
Trading profit | 220.933.803 cr |
Commodities traded | 40.144 |
Average profit | 457.420 cr |
Highest single transaction | 68.049.094 cr |
Mining |
|
Profits from mining | 114.908.162 cr |
Minerals refined | 333 |
Materials collected | 8.650 |
Exploration |
|
Systems visited | 4.319 |
Profits from exploration | 182.493.816 cr |
Level 2 detailed scans | 1.752 |
Level 3 detailed scans | 3.673 |
Highest payout | 2.511.884 cr |
Total hyperspace distance | 143.114 a.l. |
Total hyperspace jumps | 5.466 |
Max distance from start | 13.057,76 a.l. |
Max distance from Sol | 17.589,86 a.l. |
Max distance from Colonia | 25.871,83 a.l. |
Approximate time played | 3W 19H 37M |
Passengers |
|
Total bulk passengers delivered | 3.403 |
Total VIPs delivered | 361 |
Total delivered | 3.764 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 139.533 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 448 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 141 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 33.934.232 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 7M 26S |
Time in gunner role | 15M 21S |