CMDR Proxers profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 505 136 244 cr |
Credits spent on ships | 737 888 743 cr |
Credits spent on outfitting | 1 234 738 719 cr |
Credits spent on repairs | 14 763 843 cr |
Credits spent on fuel | 179 769 cr |
Credits spent on munitions | 862 052 cr |
Insurance claims | 50 |
Total claim costs | 151 816 463 cr |
Combat |
|
Bounties claimed | 772 |
Profit from bounties | 34 643 578 cr |
Combat bonds | 259 |
Profit from combat bonds | 7 588 218 cr |
Assassinations | 3 |
Profit from assassinations | 3 948 493 cr |
Highest single reward | 420 000 cr |
Skimmers killed | 668 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 131 886 cr |
Bounties received/earned | 44 |
Lifetime bounty value | 54 125 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 148 087 cr |
Commodities smuggled | 361 |
Average profit | 107 404 cr |
Highest single transaction | 856 587 cr |
Trading |
|
Market network | 63 |
Trading profit | 220 933 803 cr |
Commodities traded | 40 144 |
Average profit | 457 420 cr |
Highest single transaction | 68 049 094 cr |
Mining |
|
Profits from mining | 114 908 162 cr |
Minerals refined | 333 |
Materials collected | 8 650 |
Exploration |
|
Systems visited | 4 319 |
Profits from exploration | 182 493 816 cr |
Level 2 detailed scans | 1 752 |
Level 3 detailed scans | 3 673 |
Highest payout | 2 511 884 cr |
Total hyperspace distance | 143 114 ly |
Total hyperspace jumps | 5 466 |
Max distance from start | 13 057,76 ly |
Max distance from Sol | 17 589,86 ly |
Max distance from Colonia | 25 871,83 ly |
Approximate time played | 3W 19H 37M |
Passengers |
|
Total bulk passengers delivered | 3 403 |
Total VIPs delivered | 361 |
Total delivered | 3 764 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 139 533 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 448 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 141 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 33 934 232 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 7M 26S |
Time in gunner role | 15M 21S |