Perfil de Yassin Issak
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.399.747.386 cr |
Credits spent on ships | 3.308.768.398 cr |
Credits spent on outfitting | 3.168.866.823 cr |
Credits spent on repairs | 27.731.703 cr |
Credits spent on fuel | 196.719 cr |
Credits spent on munitions | 1.513.707 cr |
Insurance claims | 61 |
Total claim costs | 177.899.566 cr |
Combat |
|
Bounties claimed | 10.355 |
Profit from bounties | 464.067.587 cr |
Combat bonds | 3.224 |
Profit from combat bonds | 69.070.473 cr |
Assassinations | 14 |
Profit from assassinations | 14.708.246 cr |
Highest single reward | 637.806 cr |
Skimmers killed | 384 |
Crime |
|
Fines issued | 258 |
Lifetime fines value | 1.541.863 cr |
Bounties received/earned | 916 |
Lifetime bounty value | 916.300 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 2.640.604 cr |
Commodities smuggled | 1.600 |
Average profit | 19.854 cr |
Highest single transaction | 371.448 cr |
Trading |
|
Market network | 121 |
Trading profit | 1.542.974.139 cr |
Commodities traded | 25.023 |
Average profit | 2.134.127 cr |
Highest single transaction | 576.254.144 cr |
Mining |
|
Profits from mining | 1.525.224.089 cr |
Minerals refined | 3.601 |
Materials collected | 42.736 |
Exploration |
|
Systems visited | 6.043 |
Profits from exploration | 257.833.524 cr |
Level 2 detailed scans | 35.965 |
Level 3 detailed scans | 12.523 |
Highest payout | 4.042.494 cr |
Total hyperspace distance | 283.711 a.l. |
Total hyperspace jumps | 9.352 |
Max distance from start | 65.521,45 a.l. |
Max distance from Sol | 65.578,83 a.l. |
Max distance from Colonia | 46.382,27 a.l. |
Approximate time played | 13W 16H 53M |
Passengers |
|
Total bulk passengers delivered | 3.622 |
Total VIPs delivered | 2.123 |
Total delivered | 5.745 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1.283.414 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2.259 |
Grade 1 upgrades generated | 514 |
Grade 2 upgrades generated | 483 |
Grade 3 upgrades generated | 620 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 217 |
Crew |
|
Crew credits earned | 416.325.188 cr |
Crew hired | 9 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 36S |
Time in gunner role | 2M 42S |
Total credits accrued | 138.020 cr |