Perfil de iEx5
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7.921.970.352 cr |
Credits spent on ships | 2.372.559.289 cr |
Credits spent on outfitting | 5.882.309.618 cr |
Credits spent on repairs | 38.701.732 cr |
Credits spent on fuel | 1.123.355 cr |
Credits spent on munitions | 3.849.219 cr |
Insurance claims | 53 |
Total claim costs | 476.022.665 cr |
Combat |
|
Bounties claimed | 6.099 |
Profit from bounties | 318.019.002 cr |
Combat bonds | 3.413 |
Profit from combat bonds | 111.535.686 cr |
Assassinations | 206 |
Profit from assassinations | 230.307.536 cr |
Highest single reward | 545.740 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 586 |
Lifetime fines value | 3.091.658 cr |
Bounties received/earned | 290 |
Lifetime bounty value | 289.148 cr |
Highest bounty issued | 12.000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 2.460.891 cr |
Commodities smuggled | 731 |
Average profit | 175.778 cr |
Highest single transaction | 832.715 cr |
Trading |
|
Market network | 81 |
Trading profit | 10.132.757.704 cr |
Commodities traded | 19.052 |
Average profit | 59.255.893 cr |
Highest single transaction | 855.521.280 cr |
Mining |
|
Profits from mining | 10.097.426.687 cr |
Minerals refined | 10.732 |
Materials collected | 17.912 |
Exploration |
|
Systems visited | 15.852 |
Profits from exploration | 353.698.469 cr |
Level 2 detailed scans | 9.354 |
Level 3 detailed scans | 9.703 |
Highest payout | 7.894.260 cr |
Total hyperspace distance | 657.865 a.l. |
Total hyperspace jumps | 21.108 |
Max distance from start | 53.129,77 a.l. |
Max distance from Sol | 53.188,96 a.l. |
Max distance from Colonia | 33.790,48 a.l. |
Approximate time played | 10W 12H 34M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 123 |
Total delivered | 123 |
Total ejected | 45 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3.114 |
Grade 1 upgrades generated | 2.069 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 200 |
Grade 4 upgrades generated | 195 |
Grade 5 upgrades generated | 499 |
Crew |
|
Crew credits earned | 643.420.637 cr |
Crew hired | 63 |
Crew fired | 54 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 1M 47S |
Time in gunner role | 33M 6S |
Time in fighter con role | 4M 12S |
Total credits accrued | 1.600.000 cr |