CMDR iEx5 profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 921 970 352 cr |
Credits spent on ships | 2 372 559 289 cr |
Credits spent on outfitting | 5 882 309 618 cr |
Credits spent on repairs | 38 701 732 cr |
Credits spent on fuel | 1 123 355 cr |
Credits spent on munitions | 3 849 219 cr |
Insurance claims | 53 |
Total claim costs | 476 022 665 cr |
Combat |
|
Bounties claimed | 6 099 |
Profit from bounties | 318 019 002 cr |
Combat bonds | 3 413 |
Profit from combat bonds | 111 535 686 cr |
Assassinations | 206 |
Profit from assassinations | 230 307 536 cr |
Highest single reward | 545 740 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 586 |
Lifetime fines value | 3 091 658 cr |
Bounties received/earned | 290 |
Lifetime bounty value | 289 148 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 2 460 891 cr |
Commodities smuggled | 731 |
Average profit | 175 778 cr |
Highest single transaction | 832 715 cr |
Trading |
|
Market network | 81 |
Trading profit | 10 132 757 704 cr |
Commodities traded | 19 052 |
Average profit | 59 255 893 cr |
Highest single transaction | 855 521 280 cr |
Mining |
|
Profits from mining | 10 097 426 687 cr |
Minerals refined | 10 732 |
Materials collected | 17 912 |
Exploration |
|
Systems visited | 15 852 |
Profits from exploration | 353 698 469 cr |
Level 2 detailed scans | 9 354 |
Level 3 detailed scans | 9 703 |
Highest payout | 7 894 260 cr |
Total hyperspace distance | 657 865 ly |
Total hyperspace jumps | 21 108 |
Max distance from start | 53 129,77 ly |
Max distance from Sol | 53 188,96 ly |
Max distance from Colonia | 33 790,48 ly |
Approximate time played | 10W 12H 34M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 123 |
Total delivered | 123 |
Total ejected | 45 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 114 |
Grade 1 upgrades generated | 2 069 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 200 |
Grade 4 upgrades generated | 195 |
Grade 5 upgrades generated | 499 |
Crew |
|
Crew credits earned | 643 420 637 cr |
Crew hired | 63 |
Crew fired | 54 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 1M 47S |
Time in gunner role | 33M 6S |
Time in fighter con role | 4M 12S |
Total credits accrued | 1 600 000 cr |