Perfil de Kop Rules
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14.785.628.643 cr |
Credits spent on ships | 1.145.775.201 cr |
Credits spent on outfitting | 7.094.281.501 cr |
Credits spent on repairs | 27.756.377 cr |
Credits spent on fuel | 426.013 cr |
Credits spent on munitions | 6.302.506 cr |
Insurance claims | 28 |
Total claim costs | 268.016.218 cr |
Combat |
|
Bounties claimed | 2.036 |
Profit from bounties | 159.590.967 cr |
Combat bonds | 4.220 |
Profit from combat bonds | 2.627.803.824 cr |
Assassinations | 153 |
Profit from assassinations | 70.007.095 cr |
Highest single reward | 701.460 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 856.389 cr |
Bounties received/earned | 342 |
Lifetime bounty value | 324.600 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 193.039 cr |
Commodities smuggled | 103 |
Average profit | 6.657 cr |
Highest single transaction | 60.144 cr |
Trading |
|
Market network | 152 |
Trading profit | 9.232.126.382 cr |
Commodities traded | 57.710 |
Average profit | 16.485.940 cr |
Highest single transaction | 449.958.327 cr |
Mining |
|
Profits from mining | 9.141.402.784 cr |
Minerals refined | 13.441 |
Materials collected | 41.006 |
Exploration |
|
Systems visited | 6.744 |
Profits from exploration | 1.781.334.742 cr |
Level 2 detailed scans | 47.809 |
Level 3 detailed scans | 47.918 |
Highest payout | 15.633.152 cr |
Total hyperspace distance | 412.889 a.l. |
Total hyperspace jumps | 8.980 |
Max distance from start | 65.648,16 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 10W 6H 8M |
Passengers |
|
Total bulk passengers delivered | 10.108 |
Total VIPs delivered | 50 |
Total delivered | 10.158 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 2.129.287 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4.387 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 494 |
Grade 3 upgrades generated | 675 |
Grade 4 upgrades generated | 864 |
Grade 5 upgrades generated | 1.943 |
Crew |
|
Crew credits earned | 491.721.072 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 13M 55S |
Time in gunner role | 25M 18S |