CMDR Kop Rules profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 785 628 643 cr |
Credits spent on ships | 1 145 775 201 cr |
Credits spent on outfitting | 7 094 281 501 cr |
Credits spent on repairs | 27 756 377 cr |
Credits spent on fuel | 426 013 cr |
Credits spent on munitions | 6 302 506 cr |
Insurance claims | 28 |
Total claim costs | 268 016 218 cr |
Combat |
|
Bounties claimed | 2 036 |
Profit from bounties | 159 590 967 cr |
Combat bonds | 4 220 |
Profit from combat bonds | 2 627 803 824 cr |
Assassinations | 153 |
Profit from assassinations | 70 007 095 cr |
Highest single reward | 701 460 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 856 389 cr |
Bounties received/earned | 342 |
Lifetime bounty value | 324 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 193 039 cr |
Commodities smuggled | 103 |
Average profit | 6 657 cr |
Highest single transaction | 60 144 cr |
Trading |
|
Market network | 152 |
Trading profit | 9 232 126 382 cr |
Commodities traded | 57 710 |
Average profit | 16 485 940 cr |
Highest single transaction | 449 958 327 cr |
Mining |
|
Profits from mining | 9 141 402 784 cr |
Minerals refined | 13 441 |
Materials collected | 41 006 |
Exploration |
|
Systems visited | 6 744 |
Profits from exploration | 1 781 334 742 cr |
Level 2 detailed scans | 47 809 |
Level 3 detailed scans | 47 918 |
Highest payout | 15 633 152 cr |
Total hyperspace distance | 412 889 ly |
Total hyperspace jumps | 8 980 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 6H 8M |
Passengers |
|
Total bulk passengers delivered | 10 108 |
Total VIPs delivered | 50 |
Total delivered | 10 158 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 2 129 287 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 387 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 494 |
Grade 3 upgrades generated | 675 |
Grade 4 upgrades generated | 864 |
Grade 5 upgrades generated | 1 943 |
Crew |
|
Crew credits earned | 491 721 072 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 13M 55S |
Time in gunner role | 25M 18S |